// Open video source private void OpenVideoSource(IVideoSource source) { // set busy cursor this.Cursor = Cursors.WaitCursor; // close previous file CloseVideoSource(); //source.VideoSourceError += new VideoSourceErrorEventHandler(source_VideoSourceError); // create camera Camera camera = new Camera(source); // attach camera to camera window cameraWindow.Camera = camera; // start camera camera.Start(); //timer.Start(); this.Cursor = Cursors.Default; }
// Open video source private void OpenVideoSource(IVideoSource source) { // set busy cursor this.Cursor = Cursors.WaitCursor; // close previous file CloseVideoSource(); source.VideoSourceError += new VideoSourceErrorEventHandler(source_VideoSourceError); // create camera Camera camera = new Camera(source, mMotionDetector); camera.CameraClass = this.CameraClass; if (camera.MotionDetector is ObjectMotionDetector) { ObjectMotionDetector m = camera.MotionDetector as ObjectMotionDetector; m.MinObjectDimension = (int)this.CameraClass.Sensibility; m.MotionZone = this.CameraClass.CameraRegions; } // start camera camera.Start(); // attach camera to camera window cameraWindow.Camera = camera; // reset statistics mStat.Reset(); // set event handlers camera.NewFrame += new AForge.Video.NewFrameEventHandler(camera_NewFrame); camera.Alarm += new EventHandler(camera_Alarm); // start timer timer.Start(); this.Cursor = Cursors.Default; }