internal void BanzaiStart() { if (IsBanzaiActive) return; _room.GetGameManager().StartGame(); _floorMap = new byte[_room.GetGameMap().Model.MapSizeY, _room.GetGameMap().Model.MapSizeX]; _field = new GameField(_floorMap, true); _timestarted = Yupi.GetUnixTimeStamp(); _room.GetGameManager().LockGates(); for (int i = 1; i < 5; i++) _room.GetGameManager().Points[i] = 0; foreach (RoomItem roomItem in BanzaiTiles.Values) { roomItem.ExtraData = "1"; roomItem.Value = 0; roomItem.Team = Team.None; roomItem.UpdateState(); } ResetTiles(); IsBanzaiActive = true; _room.GetWiredHandler().ExecuteWired(Interaction.TriggerGameStart); foreach (RoomUser roomUser in _room.GetRoomUserManager().GetRoomUsers()) roomUser.LockedTilesCount = 0; }
internal void Destroy() { BanzaiTiles.Clear(); _pucks.Clear(); Array.Clear(_floorMap, 0, _floorMap.Length); _field.Destroy(); _room = null; BanzaiTiles = null; _pucks = null; _floorMap = null; _field = null; }