예제 #1
0
 internal Result RequestEquip(int id, object equipableCard, ref MonsterCard monsterCard)
 {
     if (player1.id == id && playerWhosTurnItIs == 1 && equipableCard is SpellAndTrapCard)
     {
         SpellAndTrapCard stc = equipableCard as SpellAndTrapCard;
         if (stc.getName() == "Legendary Sword")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("WARRIOR"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Beast Fangs")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("BEAST"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Violet Crystal")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("ZOMBIE"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Book of Secret Arts")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("SPELLCASTER"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Power of Kaishin")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("AQUA"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else
         {
             return(Result.InvalidMove);
         }
         return(Result.Success);
     }
     else if (player1.id == id && playerWhosTurnItIs == 2)
     {
         return(Result.NotYourTurn);
     }
     else if (player2.id == id && playerWhosTurnItIs == 2)
     {
         SpellAndTrapCard stc = equipableCard as SpellAndTrapCard;
         if (stc.getName() == "Legendary Sword")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("WARRIOR"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Beast Fangs")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("BEAST"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Violet Crystal")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("ZOMBIE"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Book of Secret Arts")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("SPELLCASTER"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else if (stc.getName() == "Power of Kaishin")
         {
             if (monsterCard.getYuGhiOhType().ToUpper().Contains("AQUA"))
             {
                 monsterCard.setAttackPoints(monsterCard.getAttackPoints() + 300);
                 monsterCard.setDefensePoints(monsterCard.getDefensePoints() + 300);
             }
             else
             {
                 return(Result.IneligibleMonsterType);
             }
         }
         else
         {
             return(Result.InvalidMove);
         }
         return(Result.Success);
     }
     else if (player2.id == id && playerWhosTurnItIs == 1)
     {
         return(Result.NotYourTurn);
     }
     else
     {
         return(Result.InvalidMove);
     }
 }
예제 #2
0
 /// <summary>
 /// A request to cast spell or set trap is given to the game class. If allowable, it will be used.
 /// </summary>
 /// <param name="spellOrTrapToPlay">A SpellAndTrapCard to play.</param>
 /// <returns>"" if successful. Error string if failed.</returns>
 public string CastSpellOrTrap(Object spellOrTrapToPlay)
 {
     if (spellOrTrapToPlay is SpellAndTrapCard && hand.Contains(spellOrTrapToPlay))
     {
         SpellAndTrapCard stc = spellOrTrapToPlay as SpellAndTrapCard;
         Game.Result      amIAllowedToSummon;
         if (stc.getName().Equals("Dark Hole"))
         {
             amIAllowedToSummon = myCurrentGame.RequestDarkHole(id);
             if (amIAllowedToSummon == Game.Result.Success)
             {
                 SendToGraveYard(spellOrTrapToPlay, Zone.Hand);
             }
         }
         else if (stc.getName().Equals("Red Medicine"))
         {
             amIAllowedToSummon = myCurrentGame.RequestRedMedicine(id);
             if (amIAllowedToSummon == Game.Result.Success)
             {
                 SendToGraveYard(spellOrTrapToPlay, Zone.Hand);
             }
         }
         else if (stc.getName().Equals("Sparks"))
         {
             amIAllowedToSummon = myCurrentGame.RequestSparks(id);
             if (amIAllowedToSummon == Game.Result.Success)
             {
                 SendToGraveYard(spellOrTrapToPlay, Zone.Hand);
             }
         }
         else if (stc.getName().Equals("Fissure"))
         {
             amIAllowedToSummon = myCurrentGame.RequestFissure(id);
             if (amIAllowedToSummon == Game.Result.Success)
             {
                 SendToGraveYard(spellOrTrapToPlay, Zone.Hand);
             }
         }
         else if (stc.getName().Equals("Trap Hole"))
         {
             amIAllowedToSummon = myCurrentGame.RequestTrapHole(id);
             if (amIAllowedToSummon == Game.Result.Success)
             {
                 faceDownCardsInSpellAndTrapZone.Add(spellOrTrapToPlay as SpellAndTrapCard);
                 m_meReadOnly.setNumberOfFaceDownSpellsAndTraps(faceDownCardsInSpellAndTrapZone.Count);
                 hand.Remove(spellOrTrapToPlay);
                 m_meReadOnly.setCardsInHand(m_meReadOnly.getCardsInHand() - 1);
             }
         }
         else
         {
             amIAllowedToSummon = Game.Result.InvalidMove;
         }
         if (amIAllowedToSummon.ToString().Equals("Success"))
         {
             return("");
         }
         else
         {
             return(amIAllowedToSummon.ToString());
         }
     }
     else
     {
         return("Either Card is not a monster or the card is not in your hand!");
     }
 }
예제 #3
0
 internal Result RequestChangeModeOfCard(int idOfAttacker, MonsterCard toChangeModeOf)
 {
     if (toChangeModeOf.CanAttack())
     {
         if (player1.id == idOfAttacker && playerWhosTurnItIs == 1)
         {
             if (playerTwoTrapHoleEnabled && !toChangeModeOf.getIsFlipped() && toChangeModeOf.getAttackPoints() > 999)
             {
                 player1.SendToGraveYard(toChangeModeOf, Zone.Monster);
                 IList <SpellAndTrapCard> spellsAndTrapsP2 = player2.getFaceDownCardsInSpellAndTrapZone();
                 for (int i = 0; i < spellsAndTrapsP2.Count; i++)
                 {
                     if (spellsAndTrapsP2[i].getName().ToUpper() == "TRAP HOLE")
                     {
                         SpellAndTrapCard stc = spellsAndTrapsP2[i];
                         player2.SendToGraveYard(stc, Zone.SpellTrap);
                         break;
                     }
                 }
             }
             else
             {
                 player1.GameChangeModeOfCard(toChangeModeOf);
             }
             return(Result.Success);
         }
         else if (player1.id == idOfAttacker && playerWhosTurnItIs == 2)
         {
             return(Result.NotYourTurn);
         }
         else if (player2.id == idOfAttacker && playerWhosTurnItIs == 2)
         {
             if (playerOneTrapHoleEnabled && !toChangeModeOf.getIsFlipped() && toChangeModeOf.getAttackPoints() > 999)
             {
                 player2.SendToGraveYard(toChangeModeOf, Zone.Monster);
                 IList <SpellAndTrapCard> spellsAndTrapsP1 = player1.getFaceDownCardsInSpellAndTrapZone();
                 for (int i = 0; i < spellsAndTrapsP1.Count; i++)
                 {
                     if (spellsAndTrapsP1[i].getName().ToUpper() == "TRAP HOLE")
                     {
                         SpellAndTrapCard stc = spellsAndTrapsP1[i];
                         player1.SendToGraveYard(stc, Zone.SpellTrap);
                         break;
                     }
                 }
             }
             else
             {
                 player2.GameChangeModeOfCard(toChangeModeOf);
             }
             return(Result.Success);
         }
         else if (player2.id == idOfAttacker && playerWhosTurnItIs == 1)
         {
             return(Result.NotYourTurn);
         }
         else
         {
             return(Result.InvalidMove);
         }
     }
     else
     {
         return(Result.CantAttackBcAlreadyAttackedOrFirstTurnPlayed);
     }
 }
        private async Task <bool> LoadAllPossibleCardsAsync()
        {
            try
            {
                var    names        = this.GetType().GetTypeInfo().Assembly.GetManifestResourceNames();
                string databasePath = "";
                string imagePath    = "";
                foreach (string n in names)
                {
                    if (n.Contains("Database"))
                    {
                        databasePath = n;
                        break;
                    }
                }
                foreach (string n in names)
                {
                    if (n.Contains("Images"))
                    {
                        //Truncate the .jpg
                        imagePath = n.Substring(0, n.LastIndexOf("."));
                        //Truncate the actual file name we only want the path.
                        imagePath = imagePath.Substring(0, imagePath.LastIndexOf(".") + 1);
                        break;
                    }
                }
                string allLines = "";
                using (StreamReader sr = new StreamReader(this.GetType().GetTypeInfo().Assembly.GetManifestResourceStream(databasePath)))
                {
                    allLines = sr.ReadToEnd();
                }
                string[] splitIntoIndividualLines = allLines.Split('\n');
                for (int i = 1; i < splitIntoIndividualLines.Length; i++)
                {
                    string[]    split    = splitIntoIndividualLines[i].Split(',');
                    Object      c        = new Object();
                    BitmapImage bi       = new BitmapImage();
                    var         assembly = this.GetType().GetTypeInfo().Assembly;

                    using (var imageStream = assembly.GetManifestResourceStream(imagePath + split[14]))
                        using (var memStream = new MemoryStream())
                        {
                            await imageStream.CopyToAsync(memStream);

                            memStream.Position = 0;

                            using (var raStream = memStream.AsRandomAccessStream())
                            {
                                bi.SetSource(raStream);
                            }
                        }
                    if (split[2] == "Spell")
                    {
                        if (split[3] == "Continuous")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Spell, Icon.Continuous, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Counter")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Spell, Icon.Counter, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Equip")
                        {
                            string s  = split[0];
                            string s1 = split[6];
                            string s2 = split[7];
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Spell, Icon.Equip, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Field")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Spell, Icon.Field, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "QuickPlay")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Spell, Icon.QuickPlay, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Ritual")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Spell, Icon.Ritual, split[6], long.Parse(split[7]), bi);
                        }
                        else
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Spell, Icon.Normal, split[6], long.Parse(split[7]), bi);
                        }
                    }
                    else if (split[2] == "Trap")
                    {
                        if (split[3] == "Continuous")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Trap, Icon.Continuous, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Counter")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Trap, Icon.Counter, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Equip")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Trap, Icon.Equip, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Field")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Trap, Icon.Field, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "QuickPlay")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Trap, Icon.QuickPlay, split[6], long.Parse(split[7]), bi);
                        }
                        else if (split[3] == "Ritual")
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Trap, Icon.Ritual, split[6], long.Parse(split[7]), bi);
                        }
                        else
                        {
                            c = new SpellAndTrapCard(split[0], CardAttributeOrType.Trap, Icon.Normal, split[6], long.Parse(split[7]), bi);
                        }
                    }
                    else if (split[2] == "Dark")
                    {
                        bool isPendulum     = false;
                        bool isXyz          = false;
                        bool isSynchro      = false;
                        bool isSynchroTuner = false;
                        bool isFusion       = false;
                        bool isRitual       = false;

                        if (split[8].ToUpper() == "Y")
                        {
                            isPendulum = true;
                        }
                        if (split[9].ToUpper() == "Y")
                        {
                            isXyz = true;
                            Debug.WriteLine("Cannot have XYZ Monsters in Main Deck.");
                            //return false;
                        }
                        if (split[10].ToUpper() == "Y")
                        {
                            isSynchro = true;
                            Debug.WriteLine("Cannot have Synchro Monsters in Main Deck.");
                            //return false;
                        }
                        if (split[11].ToUpper() == "Y")
                        {
                            isSynchroTuner = true;
                        }
                        if (split[12].ToUpper() == "Y")
                        {
                            isFusion = true;
                            Debug.WriteLine("Cannot have Fusion Monsters in Main Deck.");
                            //return false;
                        }
                        if (split[13].ToUpper() == "Y")
                        {
                            isRitual = true;
                        }

                        c = new MonsterCard(split[0], int.Parse(split[1]), CardAttributeOrType.Dark, split[3], int.Parse(split[4]), int.Parse(split[5]), split[6], long.Parse(split[7]), isPendulum, isXyz, isSynchro, isSynchroTuner, isFusion, isRitual, bi);
                    }
                    else if (split[2] == "Earth")
                    {
                        bool isPendulum     = false;
                        bool isXyz          = false;
                        bool isSynchro      = false;
                        bool isSynchroTuner = false;
                        bool isFusion       = false;
                        bool isRitual       = false;

                        if (split[8].ToUpper() == "Y")
                        {
                            isPendulum = true;
                        }
                        if (split[9].ToUpper() == "Y")
                        {
                            isXyz = true;
                            Debug.WriteLine("Cannot have XYZ Monsters in Main Deck.");
                            //return false;
                        }
                        if (split[10].ToUpper() == "Y")
                        {
                            isSynchro = true;
                            Debug.WriteLine("Cannot have Synchro Monsters in Main Deck.");
                            //return false;
                        }
                        if (split[11].ToUpper() == "Y")
                        {
                            isSynchroTuner = true;
                        }
                        if (split[12].ToUpper() == "Y")
                        {
                            isFusion = true;
                            Debug.WriteLine("Cannot have Fusion Monsters in Main Deck.");
                            //return false;
                        }
                        if (split[13].ToUpper() == "Y")
                        {
                            isRitual = true;
                        }

                        c = new MonsterCard(split[0], int.Parse(split[1]), CardAttributeOrType.Earth, split[3], int.Parse(split[4]), int.Parse(split[5]), split[6], long.Parse(split[7]), isPendulum, isXyz, isSynchro, isSynchroTuner, isFusion, isRitual, bi);
                    }
                    else if (split[2] == "Fight")
                    {
                        bool isPendulum     = false;
                        bool isXyz          = false;
                        bool isSynchro      = false;
                        bool isSynchroTuner = false;
                        bool isFusion       = false;
                        bool isRitual       = false;

                        if (split[8].ToUpper() == "Y")
                        {
                            isPendulum = true;
                        }
                        if (split[9].ToUpper() == "Y")
                        {
                            isXyz = true;
                            Debug.WriteLine("Cannot have XYZ Monsters in Main Deck.");
                            // return false;
                        }
                        if (split[10].ToUpper() == "Y")
                        {
                            isSynchro = true;
                            Debug.WriteLine("Cannot have Synchro Monsters in Main Deck.");
                            // return false;
                        }
                        if (split[11].ToUpper() == "Y")
                        {
                            isSynchroTuner = true;
                        }
                        if (split[12].ToUpper() == "Y")
                        {
                            isFusion = true;
                            Debug.WriteLine("Cannot have Fusion Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[13].ToUpper() == "Y")
                        {
                            isRitual = true;
                        }

                        c = new MonsterCard(split[0], int.Parse(split[1]), CardAttributeOrType.Fight, split[3], int.Parse(split[4]), int.Parse(split[5]), split[6], long.Parse(split[7]), isPendulum, isXyz, isSynchro, isSynchroTuner, isFusion, isRitual, bi);
                    }
                    else if (split[2] == "Fire")
                    {
                        bool isPendulum     = false;
                        bool isXyz          = false;
                        bool isSynchro      = false;
                        bool isSynchroTuner = false;
                        bool isFusion       = false;
                        bool isRitual       = false;

                        if (split[8].ToUpper() == "Y")
                        {
                            isPendulum = true;
                        }
                        if (split[9].ToUpper() == "Y")
                        {
                            isXyz = true;
                            Debug.WriteLine("Cannot have XYZ Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[10].ToUpper() == "Y")
                        {
                            isSynchro = true;
                            Debug.WriteLine("Cannot have Synchro Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[11].ToUpper() == "Y")
                        {
                            isSynchroTuner = true;
                        }
                        if (split[12].ToUpper() == "Y")
                        {
                            isFusion = true;
                            Debug.WriteLine("Cannot have Fusion Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[13].ToUpper() == "Y")
                        {
                            isRitual = true;
                        }

                        c = new MonsterCard(split[0], int.Parse(split[1]), CardAttributeOrType.Fire, split[3], int.Parse(split[4]), int.Parse(split[5]), split[6], long.Parse(split[7]), isPendulum, isXyz, isSynchro, isSynchroTuner, isFusion, isRitual, bi);
                    }
                    else if (split[2] == "Water")
                    {
                        bool isPendulum     = false;
                        bool isXyz          = false;
                        bool isSynchro      = false;
                        bool isSynchroTuner = false;
                        bool isFusion       = false;
                        bool isRitual       = false;

                        if (split[8].ToUpper() == "Y")
                        {
                            isPendulum = true;
                        }
                        if (split[9].ToUpper() == "Y")
                        {
                            isXyz = true;
                            Debug.WriteLine("Cannot have XYZ Monsters in Main Deck.");
                            return(false);
                        }
                        if (split[10].ToUpper() == "Y")
                        {
                            isSynchro = true;
                            Debug.WriteLine("Cannot have Synchro Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[11].ToUpper() == "Y")
                        {
                            isSynchroTuner = true;
                        }
                        if (split[12].ToUpper() == "Y")
                        {
                            isFusion = true;
                            Debug.WriteLine("Cannot have Fusion Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[13].ToUpper() == "Y")
                        {
                            isRitual = true;
                        }

                        c = new MonsterCard(split[0], int.Parse(split[1]), CardAttributeOrType.Water, split[3], int.Parse(split[4]), int.Parse(split[5]), split[6], long.Parse(split[7]), isPendulum, isXyz, isSynchro, isSynchroTuner, isFusion, isRitual, bi);
                    }
                    else if (split[2] == "Wind")
                    {
                        bool isPendulum     = false;
                        bool isXyz          = false;
                        bool isSynchro      = false;
                        bool isSynchroTuner = false;
                        bool isFusion       = false;
                        bool isRitual       = false;

                        if (split[8].ToUpper() == "Y")
                        {
                            isPendulum = true;
                        }
                        if (split[9].ToUpper() == "Y")
                        {
                            isXyz = true;
                            Debug.WriteLine("Cannot have XYZ Monsters in Main Deck.");
                            return(false);
                        }
                        if (split[10].ToUpper() == "Y")
                        {
                            isSynchro = true;
                            Debug.WriteLine("Cannot have Synchro Monsters in Main Deck.");
                            //   return false;
                        }
                        if (split[11].ToUpper() == "Y")
                        {
                            isSynchroTuner = true;
                        }
                        if (split[12].ToUpper() == "Y")
                        {
                            isFusion = true;
                            Debug.WriteLine("Cannot have Fusion Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[13].ToUpper() == "Y")
                        {
                            isRitual = true;
                        }

                        c = new MonsterCard(split[0], int.Parse(split[1]), CardAttributeOrType.Wind, split[3], int.Parse(split[4]), int.Parse(split[5]), split[6], long.Parse(split[7]), isPendulum, isXyz, isSynchro, isSynchroTuner, isFusion, isRitual, bi);
                    }
                    else if (split[2] == "Light")
                    {
                        bool isPendulum     = false;
                        bool isXyz          = false;
                        bool isSynchro      = false;
                        bool isSynchroTuner = false;
                        bool isFusion       = false;
                        bool isRitual       = false;

                        if (split[8].ToUpper() == "Y")
                        {
                            isPendulum = true;
                        }
                        if (split[9].ToUpper() == "Y")
                        {
                            isXyz = true;
                            Debug.WriteLine("Cannot have XYZ Monsters in Main Deck.");
                            return(false);
                        }
                        if (split[10].ToUpper() == "Y")
                        {
                            isSynchro = true;
                            Debug.WriteLine("Cannot have Synchro Monsters in Main Deck.");
                            //   return false;
                        }
                        if (split[11].ToUpper() == "Y")
                        {
                            isSynchroTuner = true;
                        }
                        if (split[12].ToUpper() == "Y")
                        {
                            isFusion = true;
                            Debug.WriteLine("Cannot have Fusion Monsters in Main Deck.");
                            //  return false;
                        }
                        if (split[13].ToUpper() == "Y")
                        {
                            isRitual = true;
                        }

                        c = new MonsterCard(split[0], int.Parse(split[1]), CardAttributeOrType.Light, split[3], int.Parse(split[4]), int.Parse(split[5]), split[6], long.Parse(split[7]), isPendulum, isXyz, isSynchro, isSynchroTuner, isFusion, isRitual, bi);
                    }
                    allPossibleCards.Add(c);
                }
                return(true);
            }
            catch (Exception e)
            {
                Debug.WriteLine(e);
                return(false);
            }
        }