public void LoadContent(string path) { Image.LoadContent(); Image.IsActive = true; if (Battled == false) { XmlManager <ChemicalManager> chemicalManagerLoader = new XmlManager <ChemicalManager>(); ChemicalManager = chemicalManagerLoader.Load(path); ChemicalManager.LoadContent(); } hasParty = true; }
public void LoadContent() { Image.LoadContent(); XmlManager <ChemicalManager> chemicalManagerLoader = new XmlManager <ChemicalManager>(); XmlManager <ItemManager> itemManagerLoader = new XmlManager <ItemManager>(); XmlManager <CharacterManager> characterManagerLoader = new XmlManager <CharacterManager>(); //if Party/Backpack saves exist, load Save files here ChemicalManager = chemicalManagerLoader.Load("Content/Load/Gameplay/Party.xml"); ItemManager = itemManagerLoader.Load("Content/Load/Gameplay/Backpack.xml"); CharacterManager = characterManagerLoader.Load("Content/Load/Gameplay/Character/IntroWorld.xml"); ChemicalManager.LoadContent(); ItemManager.LoadContent(); CharacterManager.LoadContent(); }