// ------------------------------------------- /* * OnJoinRoom */ private void OnJoinRoom() { if (!m_filledList) { // JOIN ROOM IN LOBBY #if ENABLE_BALANCE_LOADER UIEventController.Instance.DelayUIEvent(MenuScreenController.EVENT_MENUEVENTCONTROLLER_SHOW_LOADING_MESSAGE, 0.1f); CommsHTTPConfiguration.GetListRooms(true, "PLAYER_LOBBY"); #else if (m_nameRoom != null) { LoadRooms(NetworkEventController.Instance.RoomsLobby, m_nameRoom.text); } else { LoadRooms(NetworkEventController.Instance.RoomsLobby); } #endif m_joinRoom.gameObject.SetActive(false); } else { ItemLobbyRoomView roomSelected = null; for (int i = 0; i < m_rooms.Count; i++) { if (m_rooms[i].Selected) { roomSelected = m_rooms[i]; } } if (roomSelected != null) { PlayerPrefs.SetString(ScreenCreateRoomView.PLAYERPREFS_YNT_ROOMNAME, roomSelected.DisplayName); NetworkEventController.Instance.MenuController_SaveRoomNumberInServer(roomSelected.Room); NetworkEventController.Instance.MenuController_SaveRoomNameInServer(roomSelected.DisplayName); NetworkEventController.Instance.MenuController_SetNameRoomLobby(roomSelected.DisplayName); MenuScreenController.Instance.ExtraData = roomSelected.ExtraData; // JOIN ROOM IN LOBBY #if ENABLE_BALANCE_LOADER NetworkEventController.Instance.MenuController_SaveIPAddressServer(roomSelected.IPAddress); NetworkEventController.Instance.MenuController_SavePortServer(roomSelected.Port); #endif JoinGamePressed(); } else { UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMANAGER_OPEN_INFORMATION_SCREEN, ScreenInformationView.SCREEN_INFORMATION, UIScreenTypePreviousAction.KEEP_CURRENT_SCREEN, LanguageController.Instance.GetText("message.warning"), LanguageController.Instance.GetText("message.you.should.select.an.item"), null, ""); } } }
// ------------------------------------------- /* * OnMenuBasicEvent */ protected override void OnMenuEvent(string _nameEvent, params object[] _list) { base.OnMenuEvent(_nameEvent, _list); if (_nameEvent == ItemLobbyRoomView.EVENT_ITEM_ROOM_LOBBY_SELECTED) { ItemLobbyRoomView itemLobbyRoomView = (ItemLobbyRoomView)_list[0]; for (int i = 0; i < m_rooms.Count; i++) { if (m_rooms[i] == itemLobbyRoomView) { m_rooms[i].Selected = true; m_buttonText.text = LanguageController.Instance.GetText("screen.lobby.join.the.selected.room"); m_joinRoom.gameObject.SetActive(true); if (SearchIcon != null) { SearchIcon.SetActive(false); } if (JoinIcon != null) { JoinIcon.SetActive(true); } m_filledList = true; } else { m_rooms[i].Selected = false; } } } if (_nameEvent == ClientTCPEventsController.EVENT_CLIENT_TCP_LIST_OF_GAME_ROOMS) { if (m_nameRoom != null) { LoadRooms(NetworkEventController.Instance.RoomsLobby, m_nameRoom.text); } else { LoadRooms(NetworkEventController.Instance.RoomsLobby); } } if (_nameEvent == MenuScreenController.EVENT_MENUEVENTCONTROLLER_SHOW_LOADING_MESSAGE) { UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMANAGER_OPEN_GENERIC_SCREEN, ScreenLoadingView.SCREEN_NAME, UIScreenTypePreviousAction.KEEP_CURRENT_SCREEN, false, null); } if (_nameEvent == GetListRoomsHTTP.EVENT_CLIENT_HTTP_LIST_OF_GAME_ROOMS) { UIEventController.Instance.DispatchUIEvent(MenuScreenController.EVENT_FORCE_DESTRUCTION_POPUP); if (_list.Length == 1) { if (m_nameRoom != null) { LoadRooms((List <ItemMultiTextEntry>)_list[0], m_nameRoom.text); } else { LoadRooms((List <ItemMultiTextEntry>)_list[0]); } } else { UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMANAGER_OPEN_INFORMATION_SCREEN, ScreenInformationView.SCREEN_INFORMATION, UIScreenTypePreviousAction.KEEP_CURRENT_SCREEN, LanguageController.Instance.GetText("message.error"), LanguageController.Instance.GetText("screen.room.list.not.retrieved"), null, ""); } } }