/// <summary> /// 从CDN加载资源信息 /// </summary> /// <param name="args"></param> private void OnLoadAssetInfoFromCDN(HttpCallBackArgs args) { if (!args.HasError) { InitAssetInfo(args.Data); } else { GameEntry.Log(LogCategory.Resource, args.Value); } }
/// <summary> /// 初始化CDN资源包信息回调 /// </summary> /// <param name="args"></param> private void OnInitCDNAssetBundleInfo(HttpCallBackArgs args) { if (!args.HasError) { m_CDNVersionDic = GetAssetBundleVersionList(args.Data, ref m_CDNVersion); GameEntry.Log(LogCategory.Resource, "cdn资源包总数" + m_CDNVersionDic.Count); CheckVersionFileExistsInLocal(); } else { GameEntry.Log(LogCategory.Resource, args.Value); } }
private void WebPostCallBack(HttpCallBackArgs args) { GameEntry.Procedure.ChangeState(ProcedureState.CheckVersion); }
private void WebGetCallBack(HttpCallBackArgs args) { Debug.Log("haserror = " + args.HasError); Debug.Log("value = " + args.Value); }
public HttpRoutine() { m_CallBackArgs = new HttpCallBackArgs(); }