public void processSkeleton(Skeleton skeleton) { Boolean rightHandOnFace = _rightHandOnFaceIndicator.isPositionDetected(skeleton); ResumeState state; if (rightHandOnFace) { double xPos = skeleton.Joints[JointType.HandRight].Position.X; double yPos = skeleton.Joints[JointType.HandRight].Position.Y; state = new ResumeState(ResumeState.ResumePosition.HAND_BACK, DateTime.Now, DateTime.Now); this._rightHandHistory.addState(state); } else { state = new ResumeState(ResumeState.ResumePosition.HAND_FRONT, DateTime.Now, DateTime.Now); this._rightHandHistory.addState(state); } }
public void processSkeleton(Skeleton skeleton) { Boolean rightHandBack = this._righthandResumeIndicator.rightHandBack(skeleton); Boolean rightHandFront = this._righthandResumeIndicator.rightHandFront(skeleton); Boolean leftHandLeft = this._lefthandResumeIndicator.leftHandBack(skeleton); Boolean leftHandRight = this._lefthandResumeIndicator.leftHandFront(skeleton); ResumeState state; if (rightHandBack) { state = new ResumeState(ResumeState.ResumePosition.HAND_BACK, DateTime.Now, DateTime.Now); this._rightHandHistory.addState(state); } else if (rightHandFront) { state = new ResumeState(ResumeState.ResumePosition.HAND_FRONT, DateTime.Now, DateTime.Now); this._rightHandHistory.addState(state); } else { state = new ResumeState(ResumeState.ResumePosition.HAND_AWAY, DateTime.Now, DateTime.Now); this._rightHandHistory.addState(state); } if (leftHandLeft) { state = new ResumeState(ResumeState.ResumePosition.HAND_BACK, DateTime.Now, DateTime.Now); this._leftHandHistory.addState(state); } else if (leftHandRight) { state = new ResumeState(ResumeState.ResumePosition.HAND_FRONT, DateTime.Now, DateTime.Now); this._leftHandHistory.addState(state); } else { state = new ResumeState(ResumeState.ResumePosition.HAND_AWAY, DateTime.Now, DateTime.Now); this._leftHandHistory.addState(state); } }
public ScenarioState finishState(ScenarioState next) { ResumeState gualState = new ResumeState(this); // make sure this is same state if (!this.isSameState(next)) { if (next.GetType().Equals(this.GetType())) { ResumeState nextState = (ResumeState)next; // make gualState's start be the earlier of the two if (nextState._start.CompareTo(gualState._start) < 0) { gualState._start = nextState._start; } // make gualState's start be the later of the two if (nextState._end.CompareTo(gualState._end) > 0) { gualState._end = nextState._end; } } } return gualState; }
public ResumeState(ResumeState goalState) { this._start = goalState._start; this._end = goalState._end; this._pos = goalState._pos; }