public override void GetInput() { base.GetInput(); if (input.ButtonPressed(Buttons.A) || input.KeyPressed(Keys.Enter)) { menu_sound.PlaySound(); switch (currentSelected) { case SelectedWinBtn.PlayAgain: Main.CurrenGameState = GameState.NewGame; break; case SelectedWinBtn.Menu: Main.NewGame(); Main.CurrenGameState = GameState.Menu; break; default: break; } win_sound.StopSound(); } }
private float DoJump(float velocityY) { if (IsJumping) { if ((!wasJumping && IsOnGround) || jumpTime > 0.0f) { if (jumpTime == 0.0f) { jump_sound.PlaySound(); } jumpTime += (float)Globals.gameTime.ElapsedGameTime.TotalSeconds; } if (0.0f < jumpTime && jumpTime <= Globals.MAX_JUMP_TIME) { velocityY = Globals.JUMP_VELOCITY * (1.0f - (float)Math.Pow(jumpTime / Globals.MAX_JUMP_TIME, Globals.JUMP_POWER)); } else { jumpTime = 0.0f; } } else { jump_sound.StopSound(); jumpTime = 0.0f; } if (!IsOnGround) { PlayerState = Anim.Jump; } else { PlayerState = Anim.Idle; } wasJumping = IsJumping; return(velocityY); }