public static void YogUI_LoadContent(Game game) { content = new ResourceContentManager(game.Services, Resource1.ResourceManager); white = new Texture2D(game.GraphicsDevice, 1, 1); white.SetData<Color>(new Color[] { Color.White }); circleShader = content.Load<Effect>("CircleShader"); btn_hover.LoadFromTexture(content.Load<Texture2D>("btn_default_focused_holo_9")); btn_normal.LoadFromTexture(content.Load<Texture2D>("btn_default_normal_holo_9")); textField_normal.LoadFromTexture(content.Load<Texture2D>("textfield_default_9")); textField_selected.LoadFromTexture(content.Load<Texture2D>("textfield_selected_9")); textField_selected_right.LoadFromTexture(content.Load<Texture2D>("textfield_selected_right_9")); textField_selected_wrong.LoadFromTexture(content.Load<Texture2D>("textfield_selected_wrong_9")); //Texture2D test = content.Load<Texture2D>("ninepatchtest"); // bool isPatch = textField_normal.isAlreadyNinepatch(textField_normal.texture); inputManager = new InputManager(); theGame = game; }
public void UpdateTest() { InputManager target = new InputManager(); // TODO: Initialize to an appropriate value GameTime time = null; // TODO: Initialize to an appropriate value target.Update(time); Assert.Inconclusive("A method that does not return a value cannot be verified."); }
public void InputManagerConstructorTest() { InputManager target = new InputManager(); Assert.Inconclusive("TODO: Implement code to verify target"); }