public ServerShipManager(World serverWorld, EventManager eventManager, YmfasServer _server) { serverShipLog = Mogre.LogManager.Singleton.CreateLog("server-ship.log"); serverShipLog.LogMessage("creating ssm"); world = serverWorld; eventMgr = eventManager; server = _server; //init ships ShipTypeData curShipType = new ShipTypeData(); curShipType.Class = ShipClass.Interceptor; curShipType.Model = ShipModel.MogreFighter; //player ships foreach (int id in server.PlayerIds ) { Vector3 curPosition = Vector3.ZERO;//new Vector3(Mogre.Math.RangeRandom(-TestEngine.WorldSizeParam / 1.5f, TestEngine.WorldSizeParam / 1.5f), Mogre.Math.RangeRandom(-TestEngine.WorldSizeParam / 1.5f, TestEngine.WorldSizeParam / 1.5f), Mogre.Math.RangeRandom(-TestEngine.WorldSizeParam / 1.5f, TestEngine.WorldSizeParam / 1.5f)); Quaternion curOrientation = Quaternion.IDENTITY; ShipInit curShipInit = new ShipInit(id, curShipType, curPosition, curOrientation, server.GetPlayerName(id)); eventMgr.SendEvent(curShipInit); Util.Log("sent init for ship " + id); //put them in world Ship s = new Ship(world, id, curPosition, curOrientation); shipTable.Add(id, s); } //init listeners ShipControlStatus.FiringEvent += new GameEventFiringHandler(handleShipControlStatus); }
public frmGameLobby(YmfasClient _client, YmfasServer _server) { client = _client; server = _server; lobbyMode = LobbyMode.Hosting; Initialize(); chkReady.Visible = false; cmbGameMode.Enabled = true; idTicketCounter = 1; }
public void Dispose() { // destroy the server if (netServer != null) { netServer.Dispose(); netServer = null; } // destroy all instance-specific information if (world != null) { world.Dispose(); world = null; } }
/// <summary> /// Launches the form to configure networking /// upon return, the network engine should be fully initialized /// </summary> public static bool ConfigureNetwork() { // launch the main splash window frmMainSplash networkForm = new frmMainSplash(); Console.Out.WriteLine("Running the form"); networkForm.ShowDialog(); Console.Out.WriteLine("Form done running"); System.Console.Write(networkForm.DialogResult); if (networkForm.DialogResult == System.Windows.Forms.DialogResult.Cancel) return false; // check to see if we have a host as well client = networkForm.Client; server = networkForm.Server; return true; }
/// <summary> /// Launches the form to configure networking /// upon return, the network engine should be fully initialized /// </summary> public static bool ConfigureNetwork() { // launch the main splash window frmMainSplash networkForm = new frmMainSplash(); Console.Out.WriteLine("Running the form"); networkForm.ShowDialog(); Console.Out.WriteLine("Form done running"); System.Console.Write(networkForm.DialogResult); if (networkForm.DialogResult == System.Windows.Forms.DialogResult.Cancel) { return(false); } // check to see if we have a host as well client = networkForm.Client; server = networkForm.Server; return(true); }
public ServerShipManager(World serverWorld, EventManager eventManager, YmfasServer _server) { serverShipLog = Mogre.LogManager.Singleton.CreateLog("server-ship.log"); serverShipLog.LogMessage("creating ssm"); world = serverWorld; eventMgr = eventManager; server = _server; //init ships ShipTypeData curShipType = new ShipTypeData(); curShipType.Class = ShipClass.Interceptor; curShipType.Model = ShipModel.MogreFighter; //player ships foreach (int id in server.PlayerIds) { Vector3 curPosition = Vector3.ZERO; //new Vector3(Mogre.Math.RangeRandom(-TestEngine.WorldSizeParam / 1.5f, TestEngine.WorldSizeParam / 1.5f), Mogre.Math.RangeRandom(-TestEngine.WorldSizeParam / 1.5f, TestEngine.WorldSizeParam / 1.5f), Mogre.Math.RangeRandom(-TestEngine.WorldSizeParam / 1.5f, TestEngine.WorldSizeParam / 1.5f)); Quaternion curOrientation = Quaternion.IDENTITY; ShipInit curShipInit = new ShipInit(id, curShipType, curPosition, curOrientation, server.GetPlayerName(id)); eventMgr.SendEvent(curShipInit); Util.Log("sent init for ship " + id); //put them in world Ship s = new Ship(world, id, curPosition, curOrientation); shipTable.Add(id, s); } //init listeners ShipControlStatus.FiringEvent += new GameEventFiringHandler(handleShipControlStatus); }
private void btnHost_Click(object sender, EventArgs e) { //Host a game // create a client and a server for the game lobby to use ymfasServer = new YmfasServer(txtName.Text); ymfasClient = new YmfasClient(txtName.Text); ymfasClient.Update(); ymfasClient.Connect(IPAddress.Loopback); //Enter lobby GameLobby = new frmGameLobby(ymfasClient, ymfasServer); GameLobby.ShowDialog(); // if we actually started a game if (GameLobby.DialogResult == DialogResult.OK) { ymfasClient = GameLobby.Client; ymfasServer = GameLobby.Server; this.DialogResult = DialogResult.OK; this.Close(); } }
public TestEngineServer(YmfasServer _server) { netServer = _server; eventMgr = new EventManager(_server); }