예제 #1
0
        private static void RepairItem(Player player, ref MsgItem packet)
        {
            if (!player.Inventory.TryGetItem(packet.UnqiueId, out var found))
            {
                return;
            }

            if (found.CurrentDurability >= found.MaximumDurability)
            {
                return;
            }

            if (Collections.Items.TryGetValue(found.ItemId, out var original))
            {
                var delta = Math.Max(0, found.MaximumDurability - found.CurrentDurability);
                var cost  = (double)original.PriceBaseline * delta / found.MaximumDurability;

                switch (found.ItemId % 10)
                {
                case 9:
                    cost *= 1.125;
                    break;

                case 8:
                    cost *= 0.975;
                    break;

                case 7:
                    cost *= 0.9;
                    break;

                case 6:
                    cost *= 0.825;
                    break;

                default:
                    cost *= 0.75;
                    break;
                }

                cost = Math.Max(0, Math.Round(cost, 0));

                if (player.Money >= cost)
                {
                    player.Money -= (int)cost;
                    Message.SendTo(player, $"You paid: {cost}.", MsgTextType.Action);
                }
                else
                {
                    Message.SendTo(player, $"You don't have enough money (Cost: {cost}).", MsgTextType.Action);
                    return;
                }
            }

            found.CurrentDurability = found.MaximumDurability;
            var pack = new MsgItemInformation(found, MsgItemInfoAction.Update);

            player.ForceSend(pack, pack.Size);
        }
예제 #2
0
파일: MsgAction.cs 프로젝트: Pircs/Yi
        private static void ViewEquip(Player player, ref MsgAction packet)
        {
            if (!GameWorld.Find(packet.Param, out Player found))
            {
                return;
            }

            foreach (var item in found.Equipment.Items)
            {
                var itemInfo = new MsgItemInformation(found, item.Value, item.Key);
                player.ForceSend(itemInfo, itemInfo.Size);
            }
        }