public IEnumerator HandleLine_OnValidYarnFile_SendCorrectLinesToUI() { var runner = GameObject.FindObjectOfType <DialogueRunner>(); DialogueRunnerMockUI dialogueUI = GameObject.FindObjectOfType <DialogueRunnerMockUI>(); runner.StartDialogue(runner.startNode); yield return(null); Assert.AreEqual("Spieler: Kannst du mich hören? 2", dialogueUI.CurrentLine); dialogueUI.Advance(); Assert.AreEqual("NPC: Klar und deutlich.", dialogueUI.CurrentLine); dialogueUI.Advance(); Assert.AreEqual(2, dialogueUI.CurrentOptions.Count); Assert.AreEqual("Mir reicht es.", dialogueUI.CurrentOptions[0]); Assert.AreEqual("Nochmal!", dialogueUI.CurrentOptions[1]); }
public IEnumerator HandleLine_OnViewsArrayContainingNullElement_SendCorrectLinesToUI() { var runner = GameObject.FindObjectOfType <DialogueRunner>(); DialogueRunnerMockUI dialogueUI = GameObject.FindObjectOfType <DialogueRunnerMockUI>(); // Insert a null element into the dialogue views array var viewArrayWithNullElement = runner.dialogueViews.ToList(); viewArrayWithNullElement.Add(null); runner.dialogueViews = viewArrayWithNullElement.ToArray(); runner.StartDialogue(runner.startNode); yield return(null); Assert.AreEqual("Spieler: Kannst du mich hören? 2", dialogueUI.CurrentLine); dialogueUI.Advance(); Assert.AreEqual("NPC: Klar und deutlich.", dialogueUI.CurrentLine); dialogueUI.Advance(); Assert.AreEqual(2, dialogueUI.CurrentOptions.Count); Assert.AreEqual("Mir reicht es.", dialogueUI.CurrentOptions[0]); Assert.AreEqual("Nochmal!", dialogueUI.CurrentOptions[1]); }