// Start is called before the first frame update void Start() { iceB = GetComponentInParent <IceBlockBreaking>(); boss = FindObjectOfType <BoneDragonController>(); isVolstaggHidding = false; player = FindObjectOfType <PlayerHealthManager>(); }
// Start is called before the first frame update void Start() { iceBlockHit = false; fireRB = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); SoundManagerScript.PlaySound("fireballLaunch"); fbCreated = true; dragon = FindObjectOfType <BoneDragonController>(); playerHealth = FindObjectOfType <PlayerHealthManager>(); }
// Use this for initialization void Start() { once = false; currentHealth = health; anim = GetComponent <Animator>(); boss = GetComponent <BoneDragonController>(); boss_SpriteRenderer = GetComponent <SpriteRenderer>(); boss_buffer = boss_SpriteRenderer.color; takingDamage = false; }
private void Start() { if (PlayerDeath.scene.Equals("Scene2D")) { tutorial = 1; keyController = FindObjectOfType <KeyController>(); } else if (PlayerDeath.scene.Equals("BossPhase")) { tutorial = 4; boss = FindObjectOfType <BoneDragonController>(); } }
// Start is called before the first frame update void Start() { boss = FindObjectOfType <BoneDragonController>(); }
private void Start() { player = FindObjectOfType <PlayerHealthManager>(); hitedPlayer = false; boss = FindObjectOfType <BoneDragonController>(); }