/// <summary> /// Disables all of the score buttons. /// </summary> private void DisableAllScoreButtons() { for (ScoreType i = ScoreType.Ones; i < ScoreType.YahtzeeBonus; i++) { form.DisableScoreButton(i); } }
/// <summary> /// Passes the clicked ScoreType to the method in Player, /// disabeling the label for this players future turns. /// Then if the label is disabled it returns the ScoreType that /// then disabels the Button corresponding to label. /// </summary> /// <param name="done"></param> /// <returns></returns> public void IsNotAvailable(ScoreType done) { if (currentPlayer.IsAvailable(done) == true) { form.DisableScoreButton(done); } }
public void RollDice() { for (int i = 0; i < dieLabels.Length; i++) { if (dice[i].Active) { if (numRolls == 1) { foreach (Button scorebutton in scoreButtons) { if (scorebutton != null) { if (currentPlayer.IsAvailable((ScoreType)Array.IndexOf(scoreButtons, scorebutton))) { form.EnableScoreButton((ScoreType)Array.IndexOf(scoreButtons, scorebutton)); } else { form.DisableScoreButton((ScoreType)Array.IndexOf(scoreButtons, scorebutton)); } } } scoreLabels = form.GetScoresTotals(); foreach (Label scorelabel in scoreLabels) { scorelabel.Text = ""; } form.message_label.Text = "Roll 2 or choose a combination to score"; } else if (numRolls == 2) { form.message_label.Text = "Roll 3 or choose a combination to score"; } else if (numRolls == 3) { form.message_label.Text = @"Choose a combination to score. Your turn has ended - click OK"; form.rollDice_button.Enabled = false; } dice[i].Roll(); dieLabels[i].Text = dice[i].FaceValue.ToString(); } } numRolls = numRolls + 1; }
public void NextTurn() { if (playersFinished >= players.Count()) { FinishGame(); return; } numRolls = 0; currentPlayerIndex += (currentPlayerIndex + 1 == players.Count + 1)?0:1; currentPlayerIndex *= (currentPlayerIndex + 1 == players.Count + 1)?0:1; form.ShowPlayerName(players[currentPlayerIndex].Name); form.DisableAndClearCheckBoxes(); for (int i = 0; i < Form1.NUM_BUTTONS + Form1.NUM_TOTALS; i++) { form.DisableScoreButton((ScoreType)i); } players[currentPlayerIndex].ShowScores(); form.ShowPlayerName(players[currentPlayerIndex].Name); }
public Game(Form1 form) { this.form = form; players = new BindingList <Player>(); currentPlayerIndex = 0; dieLabels = this.form.GetDice(); dice = new Die[Form1.NUM_DICE]; for (int i = 0; i < 5; i++) { dice[i] = new Die(dieLabels[i]); } players.Add(new Player("player1", form.GetScoresTotals())); currentPlayer = players[currentPlayerIndex]; playersFinished = 0; numRolls = 0; form.EnableRollButton(); for (int i = 0; i < Form1.NUM_BUTTONS + Form1.NUM_TOTALS; i++) { form.DisableScoreButton((ScoreType)i); } players[currentPlayerIndex].ShowScores(); }