private int SumOfSameCombo(Combo combo) { int faceValue = (int)combo + 1; int[] diceValue = diceList.GetNumberOfDiceFaceValue(); return(diceValue[faceValue - 1] * (faceValue)); }
private void PlayRound(Player player) { AI ai = player as AI; Combo comboToUse = Combo.Chance; view.RenderRound(player.Name); for (int rollNumber = 1; rollNumber <= 3; rollNumber++) { if (AnyDiceToRoll()) { diceList.Roll(DiceToRoll); view.RenderDice(diceList.GetDice()); if (rollNumber < 3) { if (player.IsAI) { DiceToRoll = ai.GetDiceToRoll(diceList.GetNumberOfDiceFaceValue(), diceList.GetDice()); } else { if (rollNumber == 1) { view.RenderUnavailableCombos(player.GetUsedCombinations()); } DiceToRoll = view.GetDiceToRoll(); } view.RenderDiceToRoll(DiceToRoll, player.Decision); } } } if (player.IsAI) { comboToUse = ai.SelectComboToUse(); } else { comboToUse = view.RenderCombo(player.GetUsedCombinations()); } player.AddScore(comboToUse, rules.CheckCombinations(comboToUse)); bool exist = false; int roundScore = player.GetScore(comboToUse, out exist); if (exist) { view.GetRoundScore(roundScore, comboToUse); } }