private void ThreadStartFunction() { actualForm = FormPool.GetForm(Views.MainMenuForm); //reset handler actualForm.MenuOptionChange -= menuEventHandler; actualForm.MenuOptionChange += menuEventHandler; actualForm.MessageBoxShow -= messageBoxEventHandler; actualForm.MessageBoxShow += messageBoxEventHandler; actualForm.Show(); }
private void switchView(Views viewToSwitch, bool hideLast, bool modal) { if (hideLast) { actualForm.Hide(); } actualView = viewToSwitch; actualForm = FormPool.GetForm(viewToSwitch); //reset handler actualForm.MenuOptionChange -= menuEventHandler; actualForm.MenuOptionChange += menuEventHandler; actualForm.MessageBoxShow -= messageBoxEventHandler; actualForm.MessageBoxShow += messageBoxEventHandler; if (actualForm.InvokeRequired) { actualForm.Invoke(new TopMostEventHandler(SetFormTopMost), new object[] { actualForm, modal }); } else { SetFormTopMost(actualForm, modal); } if (actualForm.Visible == false) { if (actualForm.InvokeRequired) { actualForm.Invoke(new FormShowEventHandler(actualForm.Show), new object[] { mainForm }); } else { actualForm.Show(mainForm); } } }
void Simulation_GameEnd(int winTeamId) { InfoLog.WriteInfo("Game End Event", EPrefix.ClientInformation); //GameGraphics.GameGraphicsChanged -= new EventHandler(gg_GameGraphicsChanged); //mapView.Paint -= new PaintEventHandler(openGLView_Paint); GameGraphics.DeinitGL(); _gameLogic.Simulation.AbortSimulation(); _gameLogic.Simulation.BuildingCompleted -= new ClientSimulation.BuildingCreationHandler(Simulation_OnBuildingCompleted); _gameLogic.Simulation.UnitCompleted -= new ClientSimulation.UnitHandler(Simulation_OnUnitCompleted); //_gameLogic.Simulation.onTurnEnd -= new SimulationHandler(Simulation_onTurnEnd); _gameLogic.Simulation.OnCreditsUpdate -= new ClientSimulation.OnCreditsHandler(UpdateCredits); _gameLogic.Simulation.InvalidBuild -= new ClientSimulation.InvalidBuildHandler(_buildManager.OnBadLocation); //_gameLogic.Simulation.onTurnEnd -= new SimulationHandler(_buildManager.ProcessTurn); _gameLogic.Simulation.BuildingDestroyed -= new ClientSimulation.BuildingHandler(Simulation_BuildingDestroyed); _gameLogic.Simulation.UpdateStripItem -= new ClientSimulation.UpdateStripItemHandler(this.UpdateStrip); _gameLogic.OnBadLocation -= new GameLogic.BadLocationHandler(_buildManager.OnBadLocation); _gameLogic.GameEnd -= new GameLogic.GameEndHandler(Simulation_GameEnd); _gameLogic.PauseResume -= new GameLogic.PauseResumeHandler(this.onPauseResume); GameMessageHandler.Instance.GameInitialization -= new GameInitEventHandler(Instance_GameInitialization); bool isWinner = false; string endGameInformation = string.Empty; if (winTeamId == _gameLogic.CurrentPlayer.TeamID) { isWinner = true; } /* Playing proper music */ if (isWinner) { endGameInformation = "Congratulations, you won!"; AudioEngine.Instance.Music.Play(MusicType.Win); AudioEngine.Instance.Sound.PlayHouse(_gameLogic.CurrentPlayer.House, HouseSoundType.Win); } else { endGameInformation = "Unfortunately you lost!"; AudioEngine.Instance.Music.Play(MusicType.Lose); AudioEngine.Instance.Sound.PlayHouse(_gameLogic.CurrentPlayer.House, HouseSoundType.Lose); } /* * KŒ: tu jest burdel, GameForm nie jest od przepinania handlerów, ani od zarz¹dzania okienkami w aplikacji * nie mo¿na wyœwietliæ GameForm jako okna modalnego, albo zrobiæ w nim event? */ /* Sending message to server */ GameEndMessage gameEndMessage = (GameEndMessage)Utils.CreateMessageWithSenderId(MessageType.EndGame); gameEndMessage.HasWon = isWinner; /* Managing the UI */ MainMenuForm mainMenuForm = FormPool.GetForm(Views.ChatForm) as MainMenuForm; if (mainMenuForm != null) { mainMenuForm.MenuMessageHandler.Suspend(); } Connection.Instance.MessageHandler = mainMenuForm.MenuMessageHandler; Connection.Instance.SendMessage(gameEndMessage); this.OnMessageBoxShow(endGameInformation, "Game End", MessageBoxButtons.OK, MessageBoxIcon.Information); /* Stop playing music */ AudioEngine.Instance.Music.Stop(); this.GameFormClose = true; if (this.InvokeRequired) { this.Invoke(new MethodInvoker(this.Close)); } else { this.Close(); } // dosyc nieladne, bo to moze byc przejscie i z pause i z gamemenu (bo moga byc nad gameform) OnMenuOptionChange(new MenuOptionArg(MenuOption.Exit, this, true)); if (mainMenuForm != null) { mainMenuForm.MenuMessageHandler.Resume(); } //_gameLogic.Simulation.AbortSimulation(); }