/// <summary> /// Adds a shape to the redraw queue and calculates the contentBounds. Used internally /// by `Shape` instances. /// </summary> protected void addToRedrawQueue(SVGShape shape){}
/// <summary> /// Adds a shape to the redraw queue and calculates the contentBounds. Used internally /// by `Shape` instances. /// </summary> protected void addToRedrawQueue(SVGShape shape) { }