// Use this for initialization public void Init(EditorTabs owner) { m_Owner = (BatchMain)owner; m_ClassName = "UnityEngine.SpriteRenderer"; m_Owner.controller.findClassInfo = Batch.GetClassInfo(m_ClassName, m_Inherit); m_FindConditionView = new FindConditionView(); m_FindConditionView.Init(m_Owner.controller.findClassInfo); if (m_Owner.controller.findClassInfo != null) { m_FindConditionView.expressionNames = m_Owner.controller.findClassInfo.GetMemberNames(m_Inherit); } }
// Use this for initialization public void Init(EditorTabs owner) { m_Owner = (BatchMain)owner; }
// Use this for initialization public void Init(EditorTabs owner) { m_Owner = (BatchMain)owner; m_ModifyExpressionView = new ModifyExpressionView(); m_ModifyExpressionView.Init(m_Owner.controller.findClassInfo); }