private void OnTpResult(GameClientPacket packet) { bool tp = packet.ReadByte() != 0; Game.TpResult(this, tp); }
private void OnHandResult(GameClientPacket packet) { int res = packet.ReadByte(); Game.HandResult(this, res); }
private void OnKick(GameClientPacket packet) { int pos = packet.ReadByte(); Game.KickPlayer(this, pos); }