예제 #1
0
        /// <summary>
        /// 团体比赛结束一次对决
        /// </summary>
        /// <param name="currentUser">忽略</param>
        /// <param name="request">Request.GameLoop.Entities</param>
        /// <returns>Response.EmptyEntity</returns>
        public Response Execute(string request)
        {
            var req  = JsonConvert.DeserializeObject <Request <GameLoop> >(request);
            var temp = req.FirstEntity();

            //非轮空,非双方弃权,需要胜方签名
            if (!temp.IsBye && temp.WaiverOption != WaiverOption.AB && Ext.IsNullOrEmpty(temp.WinSign))
            {
                return(ResultHelper.Fail("非轮空,非双方弃权,需要胜方签名。"));
            }

            var loop = GameHelper.GetLoop(temp.Id);

            //从数据库取出,重新赋值
            loop.IsBye        = req.Entities.First().IsBye;
            loop.State        = GameLoopState.FINISH.Id;
            loop.WaiverOption = temp.WaiverOption.GetId();
            loop.WinSign      = temp.WinSign;
            loop.JudgeSign    = temp.JudgeSign;
            //更新结束时间
            loop.EndTime = DateTime.Now;
            if (loop.StartTime == null)
            {
                loop.StartTime = loop.EndTime;
            }
            loop.SetRowModified();

            loop.Team1Id = loop.Team1Id.GetId();
            loop.Team2Id = loop.Team2Id.GetId();

            IWaiver waiver = new TeamWaiver();

            if (loop.WaiverOption.IsNotNullOrEmpty())
            {
                waiver.SetWaiver(loop);
            }
            else
            {
                waiver.SetScore(loop);
                var order = GameHelper.GetGameOrder(loop.OrderId.GetId());

                //验证爱猕模式需要打完所有对阵
                if (order.TeamScoreMode == TeamScoreMode.SINGLE_RACE.Id)
                {
                    if (loop.Team1 + loop.Team2 != order.WinTeam * 2 - 1)
                    {
                        return(ResultHelper.Fail(string.Format("需要打满{0}场。", order.WinTeam * 2 - 1)));
                    }
                }
                else
                {
                    int max = loop.Team1 > loop.Team2 ? loop.Team1 : loop.Team2;
                    if (max < order.WinTeam)
                    {
                        //团队比赛胜场检查
                        return(ResultHelper.Fail(string.Format("胜方需要赢{0}场。", order.WinTeam)));
                    }
                }
            }

            List <EntityBase> entities = new List <EntityBase>();

            entities.Add(loop);
            SetNextLoop(loop, entities);

            var cmdSave = CommandHelper.CreateSave(entities);
            //更新个人积分
            var cmdUpdateScore = CommandHelper.CreateProcedure(FetchType.Execute, "sp_UpdateGameSportScoreForTeam");

            cmdUpdateScore.Params.Add("@GameId", loop.GameId);
            cmdUpdateScore.Params.Add("@LoopId", loop.Id.GetId());
            cmdSave.AfterCommands = new List <Command> {
                cmdUpdateScore
            };

            return(DbContext.GetInstance().Execute(cmdSave));
        }
예제 #2
0
        /// <summary>
        /// 单打比赛保存比赛结果详情,每次保存一次对阵结果,单打比赛要设置比赛结束
        /// </summary>
        /// <param name="currentUser">忽略</param>
        /// <param name="request">Request.GameLoop.Entities</param>
        /// <returns>Response.EmptyEntity</returns>
        public Response Execute(string request)
        {
            var req  = JsonConvert.DeserializeObject <Request <GameLoop> >(request);
            var temp = req.FirstEntity();

            //非轮空,非双方弃权,需要胜方签名
            if (!temp.IsBye && temp.WaiverOption != WaiverOption.AB && Ext.IsNullOrEmpty(temp.WinSign))
            {
                return(ResultHelper.Fail("非轮空,非双方弃权,需要胜方签名。"));
            }

            var loop = GameHelper.GetLoop(temp.Id);

            //从数据库取出,重新赋值
            loop.IsBye        = req.Entities.First().IsBye;
            loop.State        = GameLoopState.FINISH.Id;
            loop.DetailList   = temp.DetailList;
            loop.WaiverOption = temp.WaiverOption.GetId();
            loop.WinSign      = temp.WinSign;
            loop.JudgeSign    = temp.JudgeSign;
            //更新结束时间
            loop.EndTime = DateTime.Now;
            if (loop.StartTime == null)
            {
                loop.StartTime = loop.EndTime;
            }
            loop.SetRowModified();

            loop.Team1Id = loop.Team1Id.GetId();
            loop.Team2Id = loop.Team2Id.GetId();

            var     entities = new List <EntityBase>();
            IWaiver waiver   = new OneWaiver();

            if (loop.WaiverOption.IsNotNullOrEmpty())
            {
                waiver.SetWaiver(loop);
            }
            else
            {
                waiver.SetScore(loop);
                var order = GameHelper.GetGameOrder(loop.OrderId.GetId());

                int max = loop.Game1 > loop.Game2 ? loop.Game1 : loop.Game2;
                if (max != order.WinGame)
                {
                    //个人比赛胜局检查
                    return(ResultHelper.Fail(string.Format("胜方需要赢{0}局。", order.WinGame)));
                }

                foreach (var item in loop.DetailList)
                {
                    //item.SetNewEntity();
                    item.LoopId = loop.Id.GetId();
                    int maxFen = item.Fen1 > item.Fen2 ? item.Fen1 : item.Fen2;
                    if (maxFen >= 11)                      //大致判小局分数是否有效
                    {
                        item.RowState = RowState.Modified; //获取小局对阵列表时,已经生成空对阵,故此处只需要保存相应小局的得分,状态更改为修改状态
                        entities.Add(item);
                    }
                    entities.Add(item);
                }
            }

            entities.Add(loop);
            SetNextLoopUser(loop, entities);

            var cmdSave = CommandHelper.CreateSave(entities);
            //cmdSave.PreCommands = new List<Command> { GameHelper.GetDeleteLoopDetailCmd(loop.Id, null) };//此处不需要再删除原有的对阵
            //更新个人积分
            var cmdUpdateScore = CommandHelper.CreateProcedure(FetchType.Execute, "sp_UpdateGameSportScoreForOne");

            cmdUpdateScore.Params.Add("@GameId", loop.GameId);
            cmdUpdateScore.Params.Add("@LoopId", loop.Id.GetId());
            cmdSave.AfterCommands = new List <Command> {
                cmdUpdateScore
            };


            return(DbContext.GetInstance().Execute(cmdSave));
        }