예제 #1
0
        private void setInformaionDatas(DataEditList dataEditList)
        {
            DataEditList DataEditList = dataEditList;

            this.lblLot_PortID.Text  = DataEditList.LOT_PORTID;
            this.lblLot_CSTID.Text   = DataEditList.LOT_CSTID;
            this.txtLotID.Text       = DataEditList.LOT_LOTID;
            this.txtLot_ProdID.Text  = DataEditList.LOT_PRODID;
            this.txtLot_OperID.Text  = DataEditList.LOT_OPERID;
            this.txtLotJudge.Text    = DataEditList.LOT_LOTJUDGE;
            this.txtLotSortType.Text = DataEditList.LOT_LOTSORTTYPE;

            this.lblSlotID.Text           = DataEditList.SLOT_SLOTID;
            this.txtSlot_GLSID.Text       = DataEditList.SLOT_GLSID;
            this.txtSLot_RWKCNT.Text      = DataEditList.SLOT_RWKCNT;
            this.cmbSlot_GlsExist.Text    = DataEditList.SLOT_GLSEXIST;
            this.cmbSlot_SMPLFLAG.Text    = DataEditList.SLOT_SMPLFLAG;
            this.txtSlot_GlsType.Text     = DataEditList.SLOT_GLSJUDGE;
            this.txtSlot_GlsJudge.Text    = DataEditList.SLOT_GLSTYPE;
            this.txtSlot_GlsSortType.Text = DataEditList.SLOT_GLSSORTTYPE;
            this.txtSlot_PPID.Text        = DataEditList.SLOT_PPID;
            this.txtSlot_CFGLSID.Text     = DataEditList.SLOT_CFGLSID;
            this.cmbSlot_GlsPnlData.Text  = DataEditList.SLOT_GLSPNLDATA;
            this.cmbSlot_GlsProcFlag.Text = DataEditList.SLOT_GLSPROCFLAG;
            this.txtSlot_GlsPnlJudge.Text = DataEditList.SLOT_GLSPNLJUDGE;
            this.txtSlot_glsPnlGrade.Text = DataEditList.SLOT_GLSPNLGRADE;

            this.txtSlot_FromEqpNo.Text  = DataEditList.SLOT_FROMEQPNO;
            this.txtSlot_FromPortNo.Text = DataEditList.SLOT_FROMPORTNO;
            this.txtSlot_FromSlotNo.Text = DataEditList.SLOT_FROMSLOTNO;
            this.txtSlot_InputGlsID.Text = DataEditList.SLOT_INPUTGLSID;
        }
예제 #2
0
        private void btnUpdate_Click(object sender, EventArgs e)
        {
            Log_Converter("UI", "Update Button Click");
            //추가 해야 할 사항
            DataEditList dataEditList = null;

            dataEditList.LOT_PORTID      = this.lblLot_PortID.Text;
            dataEditList.LOT_CSTID       = this.lblLot_CSTID.Text;
            dataEditList.LOT_LOTID       = this.txtLotID.Text;
            dataEditList.LOT_PRODID      = this.txtLot_ProdID.Text;
            dataEditList.LOT_OPERID      = this.txtLot_OperID.Text;
            dataEditList.LOT_LOTJUDGE    = this.txtLotJudge.Text;
            dataEditList.LOT_LOTSORTTYPE = this.txtLotSortType.Text;

            dataEditList.SLOT_SLOTID      = this.lblSlotID.Text;
            dataEditList.SLOT_GLSID       = this.txtSlot_GLSID.Text;
            dataEditList.SLOT_RWKCNT      = this.txtSLot_RWKCNT.Text;
            dataEditList.SLOT_GLSEXIST    = this.cmbSlot_GlsExist.Text;
            dataEditList.SLOT_SMPLFLAG    = this.cmbSlot_SMPLFLAG.Text;
            dataEditList.SLOT_GLSJUDGE    = this.txtSlot_GlsType.Text;
            dataEditList.SLOT_GLSTYPE     = this.txtSlot_GlsJudge.Text;
            dataEditList.SLOT_GLSSORTTYPE = this.txtSlot_GlsSortType.Text;
            dataEditList.SLOT_PPID        = this.txtSlot_PPID.Text;
            dataEditList.SLOT_CFGLSID     = this.txtSlot_CFGLSID.Text;
            dataEditList.SLOT_GLSPNLDATA  = this.cmbSlot_GlsPnlData.Text;
            dataEditList.SLOT_GLSPROCFLAG = this.cmbSlot_GlsProcFlag.Text;
            dataEditList.SLOT_GLSPNLJUDGE = this.txtSlot_GlsPnlJudge.Text;
            dataEditList.SLOT_GLSPNLGRADE = this.txtSlot_glsPnlGrade.Text;
            dataEditList.SLOT_FROMEQPNO   = this.txtSlot_FromEqpNo.Text;
            dataEditList.SLOT_FROMPORTNO  = this.txtSlot_FromPortNo.Text;
            dataEditList.SLOT_FROMSLOTNO  = this.txtSlot_FromSlotNo.Text;
            dataEditList.SLOT_INPUTGLSID  = this.txtSlot_InputGlsID.Text;

            //현재 등록 되어 잇는 정보들을 조합하여 db에 업데이트 해야함.
        }
예제 #3
0
        private void btnGetGlass_Click(object sender, EventArgs e)
        {
            DataEditList dataEditList = null;

            Log_Converter("UI", "GetGlass Button Click");
            //추가 해야 할 사항
            setInformaionDatas(dataEditList);
            //db에 있는 lot, slot 데이터를 가지고 와서 각 부분에 맞게 보냄.
        }