public bool CanExecute() { AuthenticateCommandResult auth = m_Resolver.GetInstance <AuthenticateCommandResult>(); GetGamesPlayersCommandResult games = m_Resolver.GetInstance <GetGamesPlayersCommandResult>(); return((games.HasResult) && ((null != auth) && (auth.Authenticated))); }
public void Execute(AuthenticateCommandParam parameter) { IWebCommunitcation executeWeb = m_Resolver.GetInstance <IWebCommunitcation>(); AuthenticateCommandResult result = executeWeb.Authenticate(parameter); m_Authenticated(result); this.Result = result; }
public bool CanExecute() { AuthenticateCommandResult auth = m_Resolver.GetInstance <AuthenticateCommandResult>(); if ((null != auth) && (auth.Authenticated)) { return(true); } return(false); }
public void Execute() { this.Result = new GetGamesPlayersCommandResult(new YAGMRC.GMR.Core.Models.GetGamesAndPlayers.RootObject()); if (!this.CanExecute()) { return; } IWebCommunitcation executeWeb = m_Resolver.GetInstance <IWebCommunitcation>(); AuthenticateCommandResult auth = m_Resolver.GetInstance <AuthenticateCommandResult>(); this.Result = executeWeb.GetGamesAndPlayers(auth.AuthID); this.m_Resolver.Unregister <GetGamesPlayersCommandResult>(); this.m_Resolver.Register <GetGamesPlayersCommandResult>(() => this.Result); }
public void Execute(GetLatestSaveFileBytesCommandParam parameter) { if (!this.CanExecute()) { return; } IWebCommunitcation executeWeb = m_Resolver.GetInstance <IWebCommunitcation>(); int gameid = parameter.GameID; { GetGamesPlayersCommandResult games = m_Resolver.GetInstance <GetGamesPlayersCommandResult>(); Game foundGame = (from id in games.Result.Games where id.GameId == gameid select id).FirstOrDefault(); if (null == foundGame) { return; } AuthenticateCommandResult auth = m_Resolver.GetInstance <AuthenticateCommandResult>(); byte[] webResult = executeWeb.DownloadSaveGame(auth.AuthID, foundGame.GameId);; string path = m_Resolver.GetInstance <IOSSetting>().CIVSaveGamePath.FullName; Directory.CreateDirectory(path); FileInfo fi = Helper.File(gameid, m_Resolver.GetInstance <IOSSetting>()); if (fi.Exists) { fi.Delete(); } games.SetHashCode(gameid, Helper.GetHashCode(webResult)); File.WriteAllBytes(fi.FullName, webResult); } }