예제 #1
0
        /// <summary>
        /// Returns an automaton that accepts the concatenation of the languages of the
        /// given automata.
        /// <para/>
        /// Complexity: linear in number of states.
        /// </summary>
        public static Automaton Concatenate(Automaton a1, Automaton a2)
        {
            if (a1.IsSingleton && a2.IsSingleton)
            {
                return(BasicAutomata.MakeString(a1.singleton + a2.singleton));
            }
            if (IsEmpty(a1) || IsEmpty(a2))
            {
                return(BasicAutomata.MakeEmpty());
            }
            // adding epsilon transitions with the NFA concatenation algorithm
            // in this case always produces a resulting DFA, preventing expensive
            // redundant determinize() calls for this common case.
            bool deterministic = a1.IsSingleton && a2.IsDeterministic;

            if (a1 == a2)
            {
                a1 = a1.CloneExpanded();
                a2 = a2.CloneExpanded();
            }
            else
            {
                a1 = a1.CloneExpandedIfRequired();
                a2 = a2.CloneExpandedIfRequired();
            }
            foreach (State s in a1.GetAcceptStates())
            {
                s.accept = false;
                s.AddEpsilon(a2.initial);
            }
            a1.deterministic = deterministic;
            //a1.clearHashCode();
            a1.ClearNumberedStates();
            a1.CheckMinimizeAlways();
            return(a1);
        }
예제 #2
0
        /// <summary>
        /// Returns an automaton that accepts the concatenation of the languages of the
        /// given automata.
        /// <para/>
        /// Complexity: linear in total number of states.
        /// </summary>
        public static Automaton Concatenate(IList <Automaton> l)
        {
            if (l.Count == 0)
            {
                return(BasicAutomata.MakeEmptyString());
            }
            bool all_singleton = true;

            foreach (Automaton a in l)
            {
                if (!a.IsSingleton)
                {
                    all_singleton = false;
                    break;
                }
            }
            if (all_singleton)
            {
                StringBuilder b = new StringBuilder();
                foreach (Automaton a in l)
                {
                    b.Append(a.singleton);
                }
                return(BasicAutomata.MakeString(b.ToString()));
            }
            else
            {
                foreach (Automaton a in l)
                {
                    if (BasicOperations.IsEmpty(a))
                    {
                        return(BasicAutomata.MakeEmpty());
                    }
                }
                JCG.HashSet <int> ids = new JCG.HashSet <int>();
                foreach (Automaton a in l)
                {
                    ids.Add(a.GetHashCode());
                }
                bool      has_aliases = ids.Count != l.Count;
                Automaton b           = l[0];
                if (has_aliases)
                {
                    b = b.CloneExpanded();
                }
                else
                {
                    b = b.CloneExpandedIfRequired();
                }
                ISet <State> ac    = b.GetAcceptStates();
                bool         first = true;
                foreach (Automaton a in l)
                {
                    if (first)
                    {
                        first = false;
                    }
                    else
                    {
                        if (a.IsEmptyString)
                        {
                            continue;
                        }
                        Automaton aa = a;
                        if (has_aliases)
                        {
                            aa = aa.CloneExpanded();
                        }
                        else
                        {
                            aa = aa.CloneExpandedIfRequired();
                        }
                        ISet <State> ns = aa.GetAcceptStates();
                        foreach (State s in ac)
                        {
                            s.accept = false;
                            s.AddEpsilon(aa.initial);
                            if (s.accept)
                            {
                                ns.Add(s);
                            }
                        }
                        ac = ns;
                    }
                }
                b.deterministic = false;
                //b.clearHashCode();
                b.ClearNumberedStates();
                b.CheckMinimizeAlways();
                return(b);
            }
        }
예제 #3
0
        /// <summary>
        /// Returns an automaton that accepts the intersection of the languages of the
        /// given automata. Never modifies the input automata languages.
        /// <para/>
        /// Complexity: quadratic in number of states.
        /// </summary>
        public static Automaton Intersection(Automaton a1, Automaton a2)
        {
            if (a1.IsSingleton)
            {
                if (BasicOperations.Run(a2, a1.singleton))
                {
                    return(a1.CloneIfRequired());
                }
                else
                {
                    return(BasicAutomata.MakeEmpty());
                }
            }
            if (a2.IsSingleton)
            {
                if (BasicOperations.Run(a1, a2.singleton))
                {
                    return(a2.CloneIfRequired());
                }
                else
                {
                    return(BasicAutomata.MakeEmpty());
                }
            }
            if (a1 == a2)
            {
                return(a1.CloneIfRequired());
            }
            Transition[][]    transitions1 = a1.GetSortedTransitions();
            Transition[][]    transitions2 = a2.GetSortedTransitions();
            Automaton         c            = new Automaton();
            Queue <StatePair> worklist     = new Queue <StatePair>(); // LUCENENET specific - Queue is much more performant than LinkedList
            Dictionary <StatePair, StatePair> newstates = new Dictionary <StatePair, StatePair>();
            StatePair p = new StatePair(c.initial, a1.initial, a2.initial);

            worklist.Enqueue(p);
            newstates[p] = p;
            while (worklist.Count > 0)
            {
                p          = worklist.Dequeue();
                p.s.accept = p.s1.accept && p.s2.accept;
                Transition[] t1 = transitions1[p.s1.number];
                Transition[] t2 = transitions2[p.s2.number];
                for (int n1 = 0, b2 = 0; n1 < t1.Length; n1++)
                {
                    while (b2 < t2.Length && t2[b2].max < t1[n1].min)
                    {
                        b2++;
                    }
                    for (int n2 = b2; n2 < t2.Length && t1[n1].max >= t2[n2].min; n2++)
                    {
                        if (t2[n2].max >= t1[n1].min)
                        {
                            StatePair q = new StatePair(t1[n1].to, t2[n2].to);
                            if (!newstates.TryGetValue(q, out StatePair r) || r is null)
                            {
                                q.s = new State();
                                worklist.Enqueue(q);
                                newstates[q] = q;
                                r            = q;
                            }
                            int min = t1[n1].min > t2[n2].min ? t1[n1].min : t2[n2].min;
                            int max = t1[n1].max < t2[n2].max ? t1[n1].max : t2[n2].max;
                            p.s.AddTransition(new Transition(min, max, r.s));
                        }
                    }
                }
            }
            c.deterministic = a1.deterministic && a2.deterministic;
            c.RemoveDeadTransitions();
            c.CheckMinimizeAlways();
            return(c);
        }
예제 #4
0
        private Automaton ToAutomaton(IDictionary <string, Automaton> automata, IAutomatonProvider automaton_provider)
        {
            IList <Automaton> list;
            Automaton         a = null;

            switch (kind)
            {
            case Kind.REGEXP_UNION:
                list = new List <Automaton>();
                FindLeaves(exp1, Kind.REGEXP_UNION, list, automata, automaton_provider);
                FindLeaves(exp2, Kind.REGEXP_UNION, list, automata, automaton_provider);
                a = BasicOperations.Union(list);
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_CONCATENATION:
                list = new List <Automaton>();
                FindLeaves(exp1, Kind.REGEXP_CONCATENATION, list, automata, automaton_provider);
                FindLeaves(exp2, Kind.REGEXP_CONCATENATION, list, automata, automaton_provider);
                a = BasicOperations.Concatenate(list);
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_INTERSECTION:
                a = exp1.ToAutomaton(automata, automaton_provider).Intersection(exp2.ToAutomaton(automata, automaton_provider));
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_OPTIONAL:
                a = exp1.ToAutomaton(automata, automaton_provider).Optional();
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_REPEAT:
                a = exp1.ToAutomaton(automata, automaton_provider).Repeat();
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_REPEAT_MIN:
                a = exp1.ToAutomaton(automata, automaton_provider).Repeat(min);
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_REPEAT_MINMAX:
                a = exp1.ToAutomaton(automata, automaton_provider).Repeat(min, max);
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_COMPLEMENT:
                a = exp1.ToAutomaton(automata, automaton_provider).Complement();
                MinimizationOperations.Minimize(a);
                break;

            case Kind.REGEXP_CHAR:
                a = BasicAutomata.MakeChar(c);
                break;

            case Kind.REGEXP_CHAR_RANGE:
                a = BasicAutomata.MakeCharRange(from, to);
                break;

            case Kind.REGEXP_ANYCHAR:
                a = BasicAutomata.MakeAnyChar();
                break;

            case Kind.REGEXP_EMPTY:
                a = BasicAutomata.MakeEmpty();
                break;

            case Kind.REGEXP_STRING:
                a = BasicAutomata.MakeString(s);
                break;

            case Kind.REGEXP_ANYSTRING:
                a = BasicAutomata.MakeAnyString();
                break;

            case Kind.REGEXP_AUTOMATON:
                Automaton aa = null;
                if (automata != null)
                {
                    aa = automata[s];
                }
                if (aa == null && automaton_provider != null)
                {
                    try
                    {
                        aa = automaton_provider.GetAutomaton(s);
                    }
                    catch (System.IO.IOException e)
                    {
                        throw new System.ArgumentException(e.ToString(), e);
                    }
                }
                if (aa == null)
                {
                    throw new System.ArgumentException("'" + s + "' not found");
                }
                a = (Automaton)aa.Clone();     // always clone here (ignore allow_mutate)
                break;

            case Kind.REGEXP_INTERVAL:
                a = BasicAutomata.MakeInterval(min, max, digits);
                break;
            }
            return(a);
        }