예제 #1
0
        public static void RayleighQuotient(MatrixR A, double tolerance, int flag, out VectorR x, out double lambda)
        {
            int    n      = A.GetCols();
            double delta  = 0.0;
            Random random = new Random();

            x = new VectorR(n);
            if (flag != 2)
            {
                for (int i = 0; i < n; i++)
                {
                    x[i] = random.NextDouble();
                }
                x.Normalize();
                lambda = VectorR.DotProduct(x, MatrixR.Transform(A, x));
            }
            else
            {
                lambda = 0.0;
                Rayleigh(A, 1e-2, out x, out lambda);
            }

            double       temp     = lambda;
            MatrixR      identity = new MatrixR(n, n);
            LinearSystem ls       = new LinearSystem();

            do
            {
                temp = lambda;
                double d = ls.LUCrout(A - lambda * identity.Identity(), x);
                x.Normalize();
                lambda = VectorR.DotProduct(x, MatrixR.Transform(A, x));
                delta  = Math.Abs((temp - lambda) / lambda);
            }while (delta > tolerance);
        }
예제 #2
0
        public static void Inverse(MatrixR A, double s, double tolerance, out VectorR x, out double lambda)
        {
            int n = A.GetCols();

            x      = new VectorR(n);
            lambda = 0.0;
            double  delta    = 0.0;
            MatrixR identity = new MatrixR(n, n);

            A = A - s * (identity.Identity());
            LinearSystem ls = new LinearSystem();

            A = ls.LUInverse(A);

            Random random = new Random();

            for (int i = 0; i < n; i++)
            {
                x[i] = random.NextDouble();
            }
            do
            {
                VectorR temp = x;
                x = MatrixR.Transform(A, x);
                x.Normalize();
                if (VectorR.DotProduct(temp, x) < 0)
                {
                    x = -x;
                }
                VectorR dx = temp - x;
                delta = dx.GetNorm();
            }while (delta > tolerance);
            lambda = s + 1.0 / (VectorR.DotProduct(x, MatrixR.Transform(A, x)));
        }
예제 #3
0
        public static void Rayleigh(MatrixR A, double tolerance, out VectorR x, out double lambda)
        {
            int    n      = A.GetCols();
            double delta  = 0.0;
            Random random = new Random();

            x = new VectorR(n);
            for (int i = 0; i < n; i++)
            {
                x[i] = random.NextDouble();
            }
            x.Normalize();
            VectorR x0 = MatrixR.Transform(A, x);

            x0.Normalize();
            lambda = VectorR.DotProduct(x, x0);
            double temp = lambda;

            do
            {
                temp = lambda;
                x0   = x;
                x0.Normalize();
                x      = MatrixR.Transform(A, x0);
                lambda = VectorR.DotProduct(x, x0);
                delta  = Math.Abs((temp - lambda) / lambda);
            }while (delta > tolerance);
            x.Normalize();
        }
예제 #4
0
        public static void Power(MatrixR A, double tolerance, out VectorR x, out double lambda)
        {
            int n = A.GetCols();

            x      = new VectorR(n);
            lambda = 0.0;
            double delta = 0.0;

            Random random = new Random();

            for (int i = 0; i < n; i++)
            {
                x[i] = random.NextDouble();
            }

            do
            {
                VectorR temp = x;
                x = MatrixR.Transform(A, x);
                x.Normalize();
                if (VectorR.DotProduct(temp, x) < 0)
                {
                    x = -x;
                }
                VectorR dx = temp - x;
                delta = dx.GetNorm();
            }while (delta > tolerance);
            lambda = VectorR.DotProduct(x, MatrixR.Transform(A, x));
        }
예제 #5
0
        public static MatrixR Tridiagonalize(MatrixR A)
        {
            int     n  = A.GetCols();
            MatrixR A1 = new MatrixR(n, n);

            A1 = A.Clone();
            double h, g, unorm;

            for (int i = 0; i < n - 2; i++)
            {
                VectorR u = new VectorR(n - i - 1);
                for (int j = i + 1; j < n; j++)
                {
                    u[j - i - 1] = A[i, j];
                }
                unorm = u.GetNorm();
                if (u[0] < 0.0)
                {
                    unorm = -unorm;
                }
                u[0] += unorm;

                for (int j = i + 1; j < n; j++)
                {
                    A[j, i] = u[j - i - 1];
                }

                h = VectorR.DotProduct(u, u) * 0.5;

                VectorR v  = new VectorR(n - i - 1);
                MatrixR a1 = new MatrixR(n - i - 1, n - i - 1);
                for (int j = i + 1; j < n; j++)
                {
                    for (int k = i + 1; k < n; k++)
                    {
                        a1[j - i - 1, k - i - 1] = A[j, k];
                    }
                }
                v  = MatrixR.Transform(a1, u) / h;
                g  = VectorR.DotProduct(u, v) / (2.0 * h);
                v -= g * u;

                for (int j = i + 1; j < n; j++)
                {
                    for (int k = i + 1; k < n; k++)
                    {
                        A[j, k] = A[j, k] - v[j - i - 1] * u[k - i - 1] - u[j - i - 1] * v[k - i - 1];
                    }
                }
                A[i, i + 1] = -unorm;
            }
            Alpha    = new double[n];
            Beta     = new double[n - 1];
            Alpha[0] = A[0, 0];
            for (int i = 1; i < n; i++)
            {
                Alpha[i]    = A[i, i];
                Beta[i - 1] = A[i - 1, i];
            }

            MatrixR V = new MatrixR(n, n);

            V = V.Identity();

            for (int i = 0; i < n - 2; i++)
            {
                VectorR u = new VectorR(n - i - 1);
                for (int j = i + 1; j < n; j++)
                {
                    u[j - i - 1] = A.GetColVector(i)[j];
                }
                h = VectorR.DotProduct(u, u) * 0.5;
                VectorR v  = new VectorR(n - 1);
                MatrixR v1 = new MatrixR(n - 1, n - i - 1);
                for (int j = 1; j < n; j++)
                {
                    for (int k = i + 1; k < n; k++)
                    {
                        v1[j - 1, k - i - 1] = V[j, k];
                    }
                }

                v = MatrixR.Transform(v1, u) / h;

                for (int j = 1; j < n; j++)
                {
                    for (int k = i + 1; k < n; k++)
                    {
                        V[j, k] -= v[j - 1] * u[k - i - 1];
                    }
                }
            }
            return(V);
        }