public void LoadGainMap(string filePath) { ClearGainMap(); m_GainMap = UnmanagedBuffer.Load(filePath); }
public void LoadPixelMap(string filePath) { ClearPixelMap(); m_PixelMap = UnmanagedBuffer.Load(filePath, 100); }
public void LoadOffsetMap(string filePath) { ClearOffsetMap(); m_OffsetMap = UnmanagedBuffer.Load(filePath); }