void WorkersCanExpand() { var baseCenter = BuildingHelper.GetMyBuildings <BaseCenter>()[0]; if (baseCenter != null && baseCenter.CanNowProduceUnit(UnitType.Worker)) { baseCenter.ProduceUnit(UnitType.Worker); } // TODO: make workers expand to other minerals over the map BuildingTest.FindWorkerThatGathers().MoveTo(PlaceType.MyBase.UnderRampLeft); }
public static void AttackUnit(IUnit enemyUnit) { var donkeys = UnitHelper.GetMyUnits <DonkeyGun>(); if (donkeys.Length < 2) { EnqueueFirst(new Attack(enemyUnit), BuildingTest.FindWorkerThatGathers()); return; } foreach (var donkeyGun in UnitHelper.GetMyUnits <DonkeyGun>()) { EnqueueFirst(new Attack(enemyUnit), donkeyGun); } }
public void RunEnemyPlayerExampleTest() { Log.d(">> Starting a Planning Phase. <<"); var end = new Action(() => { Log.d(">> End of a Planning Phase. <<"); }); if (_enemyPlayerBotData == null) { _enemyPlayerBotData = ScriptableObject.CreateInstance <TestExamples.MyBotData>(); } var battleStage = new Action(() => { Log.d(this, "Starting Battle Stage"); if (_enemyPlayerBattleTest == null) { _enemyPlayerBattleTest = ScriptableObject.CreateInstance <TestExamples.BattleTest>(); } _enemyPlayerBattleTest.MyBotData = _enemyPlayerBotData; _enemyPlayerBattleTest.BattleStage(end); }); var buildingStage = new Action(() => { Log.d(this, "Starting Building Stage"); if (_enemyPlayerBuildingTest == null) { _enemyPlayerBuildingTest = ScriptableObject.CreateInstance <TestExamples.BuildingTest>(); } _enemyPlayerBuildingTest.MyBotData = _enemyPlayerBotData; _enemyPlayerBuildingTest.BuildingStage(battleStage); }); var economyStage = new Action(() => { Log.d(this, "Starting Economy Stage"); if (_enemyPlayerEconomyTest == null) { _enemyPlayerEconomyTest = ScriptableObject.CreateInstance <TestExamples.EconomyTest>(); } _enemyPlayerEconomyTest.MyBotData = _enemyPlayerBotData; _enemyPlayerEconomyTest.EconomyStage(buildingStage); }); economyStage(); }