protected override void LoadContent() { var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load <SpriteFont>("SpriteFont")); var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); // Setup Layout var cardImage = new Image { Stretch = Stretch.None }; var cardToggleButton = new ToggleButton { Content = cardImage, Margin = new Thickness(10) }; var resetButton = new Button { Content = new Border { Background = new SolidColorBrush(Colors.LightGray), Child = new TextBlock(spriteFontAdapter) { Text = "Reset", Margin = new Thickness(10) } }, Margin = new Thickness(10), HorizontalAlignment = HorizontalAlignment.Center }; var stackPanel = new StackPanel { Children = { cardToggleButton, resetButton } }; this.rootElement.Content = stackPanel; // Setup Data Binding var faceDownImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load <Texture2D>("FaceDown"))); var faceUpImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load <Texture2D>("FaceUp"))); var card = new Card(faceDownImage, faceUpImage); cardImage.Bind( Image.SourceProperty, BindingFactory.CreateOneWay <Card, ImageSource>(card, d => d.CardImage)); cardToggleButton.Bind( ToggleButton.IsCheckedProperty, BindingFactory.CreateTwoWay(card, d => d.IsCardFaceUp)); resetButton.Click += (sender, args) => card.Reset(); }
protected override void LoadContent() { var spriteBatchAdapter = new SpriteBatchAdapter(new SpriteBatch(this.GraphicsDevice)); var spriteFontAdapter = new SpriteFontAdapter(this.Game.Content.Load<SpriteFont>("SpriteFont")); var renderer = new Renderer(spriteBatchAdapter, new PrimitivesService(this.GraphicsDevice)); this.rootElement = new RootElement(this.GraphicsDevice.Viewport.ToRect(), renderer, new InputManager()); // Setup Layout var cardImage = new Image { Stretch = Stretch.None }; var cardToggleButton = new ToggleButton { Content = cardImage, Margin = new Thickness(10) }; var resetButton = new Button { Content = new Border { Background = new SolidColorBrush(Colors.LightGray), Child = new TextBlock(spriteFontAdapter) { Text = "Reset", Margin = new Thickness(10) } }, Margin = new Thickness(10), HorizontalAlignment = HorizontalAlignment.Center }; var stackPanel = new StackPanel { Children = { cardToggleButton, resetButton } }; this.rootElement.Content = stackPanel; // Setup Data Binding var faceDownImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceDown"))); var faceUpImage = new TextureImage(new Texture2DAdapter(this.Game.Content.Load<Texture2D>("FaceUp"))); var card = new Card(faceDownImage, faceUpImage); cardImage.Bind( Image.SourceProperty, BindingFactory.CreateOneWay<Card, ImageSource>(card, d => d.CardImage)); cardToggleButton.Bind( ToggleButton.IsCheckedProperty, BindingFactory.CreateTwoWay(card, d => d.IsCardFaceUp)); resetButton.Click += (sender, args) => card.Reset(); }