public void Constructor_CorrectlyInitialises_Instance() { var attribute = new ShaderAttribute("position", 0, 8, ActiveAttribType.FloatVec2); attribute.ShouldSatisfyAllConditions( () => attribute.Name.ShouldBe("position"), () => attribute.Location.ShouldBe(0), () => attribute.Size.ShouldBe(8), () => attribute.AttribType.ShouldBe(ActiveAttribType.FloatVec2) ); }
private void GivenProgramHasAttribute(string name, int expectedLocation = 2) { var attribute = new ShaderAttribute(name, expectedLocation, 8, ActiveAttribType.FloatVec2); adapter.Setup(a => a.GetAttribLocation(program.Handle, name)) .Returns(expectedLocation); adapter.Setup(a => a.GetActiveAttrib(program.Handle, expectedLocation, It.IsAny<int>())) .Returns(attribute); program.Link(); program.GetAttributeLocation(name); }