internal VGPreparedPath(FillMesh fill, StrokeMesh stroke, VGLineCap startCap, VGLineCap endCap, VGLineJoin join, float miterLimit, Vector4 extents) { Fill = fill; Stroke = stroke; StartCap = startCap; EndCap = endCap; Join = join; MiterLimit = miterLimit; Extents = extents; }
public void Dispose() { if (Fill != null) { Fill.Dispose(); Fill = null; } if (Stroke != null) { Stroke.Dispose(); Stroke = null; } }