CatmullRom() 공개 정적인 메소드

public static CatmullRom ( double value1, double value2, double value3, double value4, double amount ) : double
value1 double
value2 double
value3 double
value4 double
amount double
리턴 double
 public static void CatmullRom(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, float amount, out Vector2 result)
 {
     result = new Vector2(
         MathHelper.CatmullRom(value1.x, value2.x, value3.x, value4.x, amount),
         MathHelper.CatmullRom(value1.y, value2.y, value3.y, value4.y, amount));
 }
예제 #2
0
 public static void CatmullRom(ref Vector2 value1, ref Vector2 value2, ref Vector2 value3, ref Vector2 value4, Double amount, out Vector2 result)
 {
     result = new Vector2(
         MathHelper.CatmullRom(value1.X, value2.X, value3.X, value4.X, amount),
         MathHelper.CatmullRom(value1.Y, value2.Y, value3.Y, value4.Y, amount));
 }
 public static Vector2 CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount)
 {
     return(new Vector2(
                MathHelper.CatmullRom(value1.x, value2.x, value3.x, value4.x, amount),
                MathHelper.CatmullRom(value1.y, value2.y, value3.y, value4.y, amount)));
 }
예제 #4
0
 public static Vector2 CatmullRom(Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, Double amount)
 {
     return(new Vector2(
                MathHelper.CatmullRom(value1.X, value2.X, value3.X, value4.X, amount),
                MathHelper.CatmullRom(value1.Y, value2.Y, value3.Y, value4.Y, amount)));
 }