public void findPiece() { if (currentPit.hasPiece()) { Piece piece = currentPit.getPiece(); if (player.getBoundingBox().Intersects(piece.getBoundingBox())) { SoundEffect blieb = Game.Content.Load <SoundEffect>("clocktick"); blieb.Play(); player.addPiece(piecePlaces.fetchPieceFrom(currentPit.getNummer())); currentPit.removePiece(); #if DEBUG Console.Error.WriteLine(piecePlaces); #endif header.setPieces(player.getItems().Count); } } }