/// <summary> /// Initializes the control. /// </summary> protected override void OnCreateControl() { // Don't initialize the graphics device if we are running in the designer. if(!DesignMode) { _graphicsDeviceService = GraphicsDeviceService.AddRef(Handle, ClientSize.Width, ClientSize.Height); _renderTarget = new SwapChainRenderTarget(GraphicsDevice, Handle, ClientSize.Width, ClientSize.Height); // Register the service, so components like ContentManager can find it. //services.AddService<IGraphicsDeviceService>(graphicsDeviceService); // Give derived classes a chance to initialize themselves. Initialize(); //Set the XNA mouse handing to use this window //Mouse.WindowHandle = Handle; return; } base.OnCreateControl(); }
/// <summary> /// Gets a reference to the singleton instance. /// </summary> public static GraphicsDeviceService AddRef(IntPtr windowHandle, int width, int height) { // Increment the "how many controls sharing the device" reference count. if (Interlocked.Increment(ref _referenceCount) == 1) { // If this is the first control to start using the // device, we must create the singleton instance. _singletonInstance = new GraphicsDeviceService(windowHandle, width, height); } return _singletonInstance; }
/// <summary> /// Disposes the control. /// </summary> protected override void Dispose(bool disposing) { if(_graphicsDeviceService != null) { _graphicsDeviceService.Release(disposing); _graphicsDeviceService = null; } if(_renderTarget != null) { _renderTarget.Dispose(); _renderTarget = null; } base.Dispose(disposing); }