public XinputTriger GetTriger() { XinputTriger triger = new XinputTriger(); triger.Right = DllConst.GetRightTrigger(DeviceNumber); triger.Left = DllConst.GetLeftTrigger(DeviceNumber); return(triger); }
void Update() { DllConst.Capture(); int Buttons = DllConst.GetButtons(DeviceNumber); // 方向(デジタル) if ((Buttons & InputConst.XINPUT_GAMEPAD_DPAD_LEFT) != 0) { buttonSubject.OnNext(XinputKey.LEFT); } if ((Buttons & InputConst.XINPUT_GAMEPAD_DPAD_RIGHT) != 0) { buttonSubject.OnNext(XinputKey.RIGHT); } if ((Buttons & InputConst.XINPUT_GAMEPAD_DPAD_UP) != 0) { buttonSubject.OnNext(XinputKey.UP); } if ((Buttons & InputConst.XINPUT_GAMEPAD_DPAD_DOWN) != 0) { buttonSubject.OnNext(XinputKey.DOWN); } // ABXYボタン if ((Buttons & InputConst.XINPUT_GAMEPAD_A) != 0) { buttonSubject.OnNext(XinputKey.A); } if ((Buttons & InputConst.XINPUT_GAMEPAD_B) != 0) { buttonSubject.OnNext(XinputKey.B); } if ((Buttons & InputConst.XINPUT_GAMEPAD_X) != 0) { buttonSubject.OnNext(XinputKey.X); } if ((Buttons & InputConst.XINPUT_GAMEPAD_Y) != 0) { buttonSubject.OnNext(XinputKey.Y); } }
public Vector2 GetRightStick() { return(new Vector2(DllConst.GetThumbRX(DeviceNumber), DllConst.GetThumbRY(DeviceNumber))); }
public Vector2 GetLeftStick() { return(new Vector2(DllConst.GetThumbLX(DeviceNumber), DllConst.GetThumbLY(DeviceNumber))); }