public static TTSRealize GetInitialize() { if (tTSRealize == null) { lock (lockObj) { if (tTSRealize == null) { tTSRealize = new TTSRealize(); } } } return(tTSRealize); }
/// <summary> /// 获取合成的音频 /// </summary> /// <param name="sessionID">会话id</param> /// <param name="audioLen">合成的音频字节长度</param> /// <param name="synthStatus">合成音频状态,可能的值如下:1:音频还没取完,还有后继的音频;2:音频已经取完</param> /// <param name="errorCode">返回的错误码</param> /// <returns></returns> public byte[] TTSAudioGet(string sessionID, ref uint audioLen, ref int synthStatus, ref int errorCode) { byte[] result = null; var head = TTSRealize.GetInitialize().GetWavHead(); //音频头 try { do { var intPtr = TTS_DLL.QTTSAudioGet(sessionID, ref audioLen, ref synthStatus, ref errorCode); if (errorCode != 0) { break; //错误时,跳出循环 } if (intPtr != null && intPtr != IntPtr.Zero) { head.DATA_Size += (int)audioLen; var source = ConvertHelper.IntPtrToBytes(intPtr, (int)audioLen); if (result == null) { result = new byte[audioLen]; source.CopyTo(result, 0); } else { var tempBytes = result; result = new byte[tempBytes.Length + audioLen]; tempBytes.CopyTo(result, 0); source.CopyTo(result, tempBytes.Length); } } Thread.Sleep(TimeSpan.FromSeconds(0.5)); }while (synthStatus != 2); head.File_Size += head.DATA_Size + (Marshal.SizeOf(head) - 8); if (result != null) { var tempBytes = result; byte[] headBytes = ConvertHelper.StructToBytes(head); result = new byte[headBytes.Length + tempBytes.Length]; headBytes.CopyTo(result, 0); tempBytes.CopyTo(result, headBytes.Length); } } catch (Exception ex) { } return(result); }