public override void ToggleCameraComponent(bool flag) { m_radialBlurComp = MyCamera.gameObject.GetComponent <XftRadialBlur>(); if (m_radialBlurComp == null) { m_radialBlurComp = MyCamera.gameObject.AddComponent <XftRadialBlur>(); } m_radialBlurComp.Init(m_owner.RadialBlurShader); m_radialBlurComp.enabled = flag; }
protected void ToggleCameraComponent(bool flag) { m_radialBlurComp = m_camera.gameObject.GetComponent <XftRadialBlur>(); if (m_radialBlurComp == null) { m_radialBlurComp = m_camera.gameObject.AddComponent <XftRadialBlur>(); } //assign the shader here. m_radialBlurComp.Init(m_owner.RadialBlurShader); m_radialBlurComp.enabled = flag; }