예제 #1
0
 public void Init()
 {
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft != null)
         {
             //make sure all children is inited.
             xft.Initialize();
             if (!EffectDic.ContainsKey(child.name))
             {
                 EffectDic[child.name] = new List <XffectComponent>();
             }
             EffectDic[child.name].Add(xft);
         }
         CompositeXffect cxft = child.GetComponent <CompositeXffect>();
         if (cxft != null)
         {
             cxft.Initialize();
             if (!CompEffectDic.ContainsKey(child.name))
             {
                 CompEffectDic[child.name] = new List <CompositeXffect>();
             }
             CompEffectDic[child.name].Add(cxft);
         }
     }
     mInited = true;
 }
예제 #2
0
        public XffectComponent AddXffect(string name)
        {
            Transform baseobj = transform.Find(name);

            if (baseobj == null)
            {
                Debug.Log("object:" + name + "doesn't exist!");
                return(null);
            }
            Transform newobj = Instantiate(baseobj, Vector3.zero, Quaternion.identity) as Transform;

            newobj.parent = transform;
            XffectComponent.SetActive(newobj.gameObject, false);

            newobj.gameObject.name = baseobj.gameObject.name;

            XffectComponent xft = newobj.GetComponent <XffectComponent>();

            EffectDic[name].Add(xft);
            if (xft != null)
            {
                xft.Initialize();
            }
            return(xft);
        }
 public void Initialize()
 {
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft == null)
         {
             continue;
         }
         xft.Initialize();
         XffectList.Add(xft);
     }
 }
예제 #4
0
        public void Initialize()
        {
            XffectList.Clear();
            foreach (Transform child in transform)
            {
                XffectComponent xft = child.GetComponent <XffectComponent>();
                if (xft == null)
                {
                    XffectCache xc = child.GetComponent <XffectCache>();
                    if (xc != null)
                    {
                        xc.Init();
                    }
                    continue;
                }

                xft.Initialize();
                XffectList.Add(xft);
            }
        }