예제 #1
0
        public void Deactivate(XPerObjRenderer client)
        {
            mClientList.Remove(client);

            if (mClientList.Count == 0)
            {
                enabled = false;
            }
        }
예제 #2
0
 void RenderOneClient(RenderTexture source, RenderTexture destination, XPerObjRenderer client)
 {
     if (client.MyType == XPerObjRenderer.EType.OutlineGlow || client.MyType == XPerObjRenderer.EType.Glow)
     {
         OnRenderOutlineGlow(source, destination, client);
     }
     else if (client.MyType == XPerObjRenderer.EType.Shine)
     {
     }
 }
예제 #3
0
        void DownSample4x(RenderTexture source, RenderTexture dest, XPerObjRenderer client)
        {
            float off = 1.0f * client.BlurSpread;

            Graphics.BlitMultiTap(source, dest, mBMat,
                                  new Vector2(-off, -off),
                                  new Vector2(-off, off),
                                  new Vector2(off, off),
                                  new Vector2(off, -off)
                                  );
        }
예제 #4
0
        void FourTapCone(RenderTexture source, RenderTexture dest, int iteration, XPerObjRenderer client)
        {
            float off = 0.5f + iteration * client.BlurSpread;

            Graphics.BlitMultiTap(source, dest, mBMat,
                                  new Vector2(-off, -off),
                                  new Vector2(-off, off),
                                  new Vector2(off, off),
                                  new Vector2(off, -off)
                                  );
        }
예제 #5
0
 public void Activate(XPerObjRenderer client)
 {
     InitMaterials();
     enabled = true;
     if (mClientList.Contains(client))
     {
         Debug.LogWarning("XPerObjRenderer, can't add the same client twice, please check it!");
         return;
     }
     mClientList.Add(client);
 }
예제 #6
0
        void OnRenderOutlineGlow(RenderTexture source, RenderTexture destination, XPerObjRenderer client)
        {
            //setup second camera
            TempCamera.renderingPath      = RenderingPath.VertexLit;
            TempCamera.transform.position = GetComponent <Camera>().transform.position;
            TempCamera.transform.rotation = GetComponent <Camera>().transform.rotation;
            TempCamera.fieldOfView        = GetComponent <Camera>().fieldOfView;
            TempCamera.nearClipPlane      = GetComponent <Camera>().nearClipPlane;
            TempCamera.farClipPlane       = GetComponent <Camera>().farClipPlane;
            TempCamera.backgroundColor    = Color.black;
            TempCamera.clearFlags         = CameraClearFlags.SolidColor;
            TempCamera.cullingMask        = 1 << client.SecondCameraLayer;
            TempCamera.hdr = false;
            TempCamera.depthTextureMode = DepthTextureMode.None;

            //IMPORTANT, OR CHANGES TO SCENE WINDOW CAUSES EDITOR CRASH, WHY?
            TempCamera.enabled = false;

            RenderTexture tempTex = RenderTexture.GetTemporary(source.width, source.height, 0);

            TempCamera.targetTexture = tempTex;
            client.SetLayer(client.SecondCameraLayer);
            TempCamera.RenderWithShader(WhitePassShader, "");
            client.ResetLayer();


            client.BlurSteps  = Mathf.Clamp(client.BlurSteps, 1, 6);
            client.BlurSpread = Mathf.Clamp(client.BlurSpread, 0, 1.5f);

            //Blur
            int           sampling = 2;
            RenderTexture buffer   = RenderTexture.GetTemporary(source.width / sampling, source.height / sampling, 0);
            RenderTexture buffer2  = RenderTexture.GetTemporary(source.width / sampling, source.height / sampling, 0);

            // Copy source to the 4x4 smaller texture.
            DownSample4x(tempTex, buffer, client);

            // Blur the small texture
            bool oddEven = true;

            for (int i = 0; i < client.BlurSteps; i++)
            {
                if (oddEven)
                {
                    FourTapCone(buffer, buffer2, i, client);
                }
                else
                {
                    FourTapCone(buffer2, buffer, i, client);
                }
                oddEven = !oddEven;
            }

            mMat.SetTexture("_WhiteTex", tempTex);
            mMat.SetColor("_OutlineColor", client.CurrentColor);
            mMat.SetFloat("_Mult", client.OutlineStrength);

            if (oddEven)
            {
                mMat.SetTexture("_BlurTex", buffer);
            }
            else
            {
                mMat.SetTexture("_BlurTex", buffer2);
            }


            if (client.MyType == XPerObjRenderer.EType.OutlineGlow)
            {
                mMat.SetFloat("_Strength", client.OutlineStrength);
                Graphics.Blit(source, destination, mMat, 0);
            }
            else
            {
                mMat.SetFloat("_Strength", client.GlowStrength);
                Graphics.Blit(source, destination, mMat, 1);
            }

            RenderTexture.ReleaseTemporary(buffer);
            RenderTexture.ReleaseTemporary(buffer2);
            RenderTexture.ReleaseTemporary(tempTex);
        }