예제 #1
0
 public GlitchEvent(XftEventComponent owner)
     : base(CameraEffectEvent.EType.Glitch, owner)
 {
     m_random     = new WaveRandom();
     Mask         = owner.GlitchMask;
     GlitchShader = owner.GlitchShader;
 }
예제 #2
0
 public GlitchEvent (XftEventComponent owner)
     : base(CameraEffectEvent.EType.Glitch, owner)
 {
     m_random = new WaveRandom();
     Mask = owner.GlitchMask;
     GlitchShader = owner.GlitchShader;
 }
예제 #3
0
 public GlitchEvent(XftEventComponent owner)
     : base(CameraEffectEvent.EType.Glitch, owner)
 {
     m_random = new WaveRandom();
 }