public GlitchEvent(XftEventComponent owner) : base(CameraEffectEvent.EType.Glitch, owner) { m_random = new WaveRandom(); Mask = owner.GlitchMask; GlitchShader = owner.GlitchShader; }
public GlitchEvent (XftEventComponent owner) : base(CameraEffectEvent.EType.Glitch, owner) { m_random = new WaveRandom(); Mask = owner.GlitchMask; GlitchShader = owner.GlitchShader; }
public GlitchEvent(XftEventComponent owner) : base(CameraEffectEvent.EType.Glitch, owner) { m_random = new WaveRandom(); }