internal ShaderCompilationContext ParseAndAnalyze(ShaderMixinSource shaderMixinSource, Xenko.Shaders.ShaderMacro[] macros, out ShaderMixinParsingResult parsingResult, out HashSet <ModuleMixinInfo> mixinsToAnalyze) { // Creates a parsing result parsingResult = new ShaderMixinParsingResult(); Xenko.Core.Shaders.Parser.ShaderMacro[] macrosParser; if (macros == null) { macrosParser = new Xenko.Core.Shaders.Parser.ShaderMacro[0]; } else { macrosParser = new Xenko.Core.Shaders.Parser.ShaderMacro[macros.Length]; for (var i = 0; i < macros.Length; ++i) { macrosParser[i] = new Xenko.Core.Shaders.Parser.ShaderMacro(macros[i].Name, macros[i].Definition); } } //PerformanceLogger.Start(PerformanceStage.Global); // ---------------------------------------------------------- // Load all shaders // ---------------------------------------------------------- lock (shaderLibrary) { //PerformanceLogger.Start(PerformanceStage.Loading); mixinsToAnalyze = shaderLibrary.LoadShaderSource(shaderMixinSource, macrosParser); //PerformanceLogger.Stop(PerformanceStage.Loading); } // Extract all ModuleMixinInfo and check for any errors var allMixinInfos = new HashSet <ModuleMixinInfo>(); foreach (var moduleMixinInfo in mixinsToAnalyze) { allMixinInfos.UnionWith(moduleMixinInfo.MinimalContext); } foreach (var moduleMixinInfo in allMixinInfos) { moduleMixinInfo.Log.CopyTo(parsingResult); var ast = moduleMixinInfo.MixinAst; var shaderClassSource = moduleMixinInfo.ShaderSource as ShaderClassSource; // If we have a ShaderClassSource and it is not an inline one, then we can store the hash sources if (ast != null && shaderClassSource != null) { parsingResult.HashSources[shaderClassSource.ClassName] = moduleMixinInfo.SourceHash; } } // Return directly if there was any errors if (parsingResult.HasErrors) { return(null); } // ---------------------------------------------------------- // Perform Type Analysis // ---------------------------------------------------------- //PerformanceLogger.Start(PerformanceStage.TypeAnalysis); var context = GetCompilationContext(mixinsToAnalyze, parsingResult); //PerformanceLogger.Stop(PerformanceStage.TypeAnalysis); // Return directly if there was any errors if (parsingResult.HasErrors) { return(context); } lock (SemanticAnalyzerLock) { //PerformanceLogger.Start(PerformanceStage.SemanticAnalysis); //SemanticPerformance.Start(SemanticStage.Global); foreach (var mixin in mixinsToAnalyze) { context.Analyze(mixin); } //SemanticPerformance.Pause(SemanticStage.Global); //PerformanceLogger.Stop(PerformanceStage.SemanticAnalysis); } return(context); }
/// <summary> /// Initializes a new instance of the <see cref="ShaderLinker" /> class. /// </summary> /// <param name="parsingResult">The parsing result.</param> public ShaderLinker(ShaderMixinParsingResult parsingResult) : base(true, false) { this.parsingResult = parsingResult; this.effectReflection = parsingResult.Reflection; }