public MutablePipelineState(GraphicsDevice graphicsDevice) { this.graphicsDevice = graphicsDevice; State = new PipelineStateDescription(); State.SetDefaults(); }
public void Recreate(GraphicsAdapter adapter, GraphicsProfile[] profile, DeviceCreationFlags deviceCreationFlags, WindowHandle windowHandle) { if (adapter == null) { throw new ArgumentNullException("adapter"); } if (profile == null) { throw new ArgumentNullException("profile"); } Adapter = adapter; IsDebugMode = deviceCreationFlags == DeviceCreationFlags.Debug || deviceCreationFlags == DeviceCreationFlags.DebugAndBreak || deviceCreationFlags == DeviceCreationFlags.DebugAndBreakUnique || deviceCreationFlags == DeviceCreationFlags.DebugAndLogUnique; // Initialize this instance InitializePlatformDevice(profile, deviceCreationFlags, windowHandle); // Create a new graphics device Features = new GraphicsDeviceFeatures(this); SamplerStates = new SamplerStateFactory(this); var defaultPipelineStateDescription = new PipelineStateDescription(); defaultPipelineStateDescription.SetDefaults(); AdjustDefaultPipelineStateDescription(ref defaultPipelineStateDescription); DefaultPipelineState = PipelineState.New(this, ref defaultPipelineStateDescription, null); InitializePostFeatures(); }
public MutablePipelineState(GraphicsDevice graphicsDevice) { this.graphicsDevice = graphicsDevice; cache = graphicsDevice.GetOrCreateSharedData(GraphicsDeviceSharedDataType.PerDevice, typeof(MutablePipelineStateCache), device => new MutablePipelineStateCache()).Cache; State = new PipelineStateDescription(); State.SetDefaults(); }