public static ChunkHeader Read(SerializationStream stream) { int magic = stream.ReadInt32(); if (magic != Magic) { // Rewind stream.NativeStream.Seek(-4, SeekOrigin.Current); return(null); } int version = stream.ReadInt32(); var header = new ChunkHeader(version); if (version == 1) { header.Type = stream.ReadString(); header.OffsetToObject = stream.ReadInt32(); header.OffsetToReferences = stream.ReadInt32(); } return(header); }
internal ChunkHeader ReadChunkHeader(string url) { if (!FileProvider.FileExists(url)) { HandleAssetNotFound(url); return(null); } using (var stream = FileProvider.OpenStream(url, VirtualFileMode.Open, VirtualFileAccess.Read)) { // File does not exist // TODO/Benlitz: Add a log entry for that, it's not expected to happen if (stream == null) { return(null); } // Read header var streamReader = new BinarySerializationReader(stream); return(ChunkHeader.Read(streamReader)); } }
private void SerializeObject(Queue <SerializeOperation> serializeOperations, string url, object obj, bool publicReference, Type storageType = null) { // Don't create context in case we don't want to serialize referenced objects //if (!SerializeReferencedObjects && obj != RootObject) // return null; // Already saved? // TODO: Ref counting? Should we change it on save? Probably depends if we cache or not. if (LoadedAssetReferences.ContainsKey(obj)) { return; } var serializer = Serializer.GetSerializer(storageType, obj.GetType()); if (serializer == null) { throw new InvalidOperationException($"Content serializer for {obj.GetType()} could not be found."); } var contentSerializerContext = new ContentSerializerContext(url, ArchiveMode.Serialize, this); using (var stream = FileProvider.OpenStream(url, VirtualFileMode.Create, VirtualFileAccess.Write)) { var streamWriter = new BinarySerializationWriter(stream); PrepareSerializerContext(contentSerializerContext, streamWriter.Context); ChunkHeader header = null; // Allocate space in the stream, and also include header version in the hash computation, which is better // If serialization type is null, it means there should be no header. var serializationType = serializer.SerializationType; if (serializationType != null) { header = new ChunkHeader { Type = serializer.SerializationType.AssemblyQualifiedName }; header.Write(streamWriter); header.OffsetToObject = (int)streamWriter.NativeStream.Position; } contentSerializerContext.SerializeContent(streamWriter, serializer, obj); // Write references and updated header if (header != null) { header.OffsetToReferences = (int)streamWriter.NativeStream.Position; contentSerializerContext.SerializeReferences(streamWriter); // Move back to the pre-allocated header position in the steam stream.Seek(0, SeekOrigin.Begin); // Write actual header. header.Write(new BinarySerializationWriter(stream)); } } var assetReference = new Reference(url, publicReference); SetAssetObject(assetReference, obj); // Process content references // TODO: Should we work at ChunkReference level? foreach (var contentReference in contentSerializerContext.ContentReferences) { if (contentReference.ObjectValue != null) { var attachedReference = AttachedReferenceManager.GetAttachedReference(contentReference.ObjectValue); if (attachedReference == null || attachedReference.IsProxy) { continue; } serializeOperations.Enqueue(new SerializeOperation(contentReference.Location, contentReference.ObjectValue, false)); } } }
private object DeserializeObject(Queue <DeserializeOperation> serializeOperations, Reference parentReference, string url, Type objType, object obj, ContentManagerLoaderSettings settings) { // Try to find already loaded object Reference reference = FindDeserializedObject(url, objType); if (reference != null && reference.Deserialized) { // Add reference bool isRoot = parentReference == null; if (isRoot || parentReference.References.Add(reference)) { IncrementReference(reference, isRoot); } // Check if need to fully stream resource if (!settings.AllowContentStreaming) { var streamingManager = services.GetService <IStreamingManager>(); streamingManager?.FullyLoadResource(reference.Object); } return(reference.Object); } if (!FileProvider.FileExists(url)) { HandleAssetNotFound(url); return(null); } ContentSerializerContext contentSerializerContext; object result; // Open asset binary stream try { using (var stream = FileProvider.OpenStream(url, VirtualFileMode.Open, VirtualFileAccess.Read)) { // File does not exist // TODO/Benlitz: Add a log entry for that, it's not expected to happen if (stream == null) { return(null); } Type headerObjType = null; // Read header var streamReader = new BinarySerializationReader(stream); var chunkHeader = ChunkHeader.Read(streamReader); if (chunkHeader != null) { headerObjType = AssemblyRegistry.GetType(chunkHeader.Type); } // Find serializer var serializer = Serializer.GetSerializer(headerObjType, objType); if (serializer == null) { throw new InvalidOperationException($"Content serializer for {headerObjType}/{objType} could not be found."); } contentSerializerContext = new ContentSerializerContext(url, ArchiveMode.Deserialize, this) { LoadContentReferences = settings.LoadContentReferences, AllowContentStreaming = settings.AllowContentStreaming, }; // Read chunk references if (chunkHeader != null && chunkHeader.OffsetToReferences != -1) { // Seek to where references are stored and deserialize them streamReader.NativeStream.Seek(chunkHeader.OffsetToReferences, SeekOrigin.Begin); contentSerializerContext.SerializeReferences(streamReader); streamReader.NativeStream.Seek(chunkHeader.OffsetToObject, SeekOrigin.Begin); } if (reference == null) { // Create Reference reference = new Reference(url, parentReference == null); result = obj ?? serializer.Construct(contentSerializerContext); SetAssetObject(reference, result); } else { result = reference.Object; } reference.Deserialized = true; PrepareSerializerContext(contentSerializerContext, streamReader.Context); contentSerializerContext.SerializeContent(streamReader, serializer, result); // Add reference parentReference?.References.Add(reference); } } catch (Exception exception) { throw new ContentManagerException($"Unexpected exception while loading asset [{url}]. Reason: {exception.Message}. Check inner-exception for details.", exception); } if (settings.LoadContentReferences) { // Process content references // TODO: Should we work at ChunkReference level? foreach (var contentReference in contentSerializerContext.ContentReferences) { bool shouldBeLoaded = true; //Reference childReference; settings.ContentFilter?.Invoke(contentReference, ref shouldBeLoaded); if (shouldBeLoaded) { serializeOperations.Enqueue(new DeserializeOperation(reference, contentReference.Location, contentReference.Type, contentReference.ObjectValue)); } } } return(result); }