/// <summary> /// Compiles the specified font description into a <see cref="OfflineRasterizedSpriteFont" /> object. /// </summary> /// <param name="fontFactory">The font factory used to create the fonts</param> /// <param name="fontAsset">The font description.</param> /// <param name="srgb"></param> /// <returns>A SpriteFontData object.</returns> public static Graphics.SpriteFont Compile(IFontFactory fontFactory, SpriteFontAsset fontAsset, bool srgb) { var fontTypeStatic = fontAsset.FontType as OfflineRasterizedSpriteFontType; if (fontTypeStatic == null) { throw new ArgumentException("Tried to compile a dynamic sprite font with compiler for static fonts"); } float lineSpacing; float baseLine; var glyphs = ImportFont(fontAsset, out lineSpacing, out baseLine); // Optimize. foreach (Glyph glyph in glyphs) { GlyphCropper.Crop(glyph); } Bitmap bitmap = GlyphPacker.ArrangeGlyphs(glyphs); // Automatically detect whether this is a monochromatic or color font? //if (fontAsset.Format == FontTextureFormat.Auto) //{ // bool isMono = BitmapUtils.IsRgbEntirely(Color.White, bitmap); // // fontAsset.Format = isMono ? FontTextureFormat.CompressedMono : // FontTextureFormat.Rgba32; //} // Convert to pre-multiplied alpha format. if (fontAsset.FontType.IsPremultiplied) { if (fontAsset.FontType.AntiAlias == FontAntiAliasMode.ClearType) { BitmapUtils.PremultiplyAlphaClearType(bitmap, srgb); } else { BitmapUtils.PremultiplyAlpha(bitmap, srgb); } } return(OfflineRasterizedSpriteFontWriter.CreateSpriteFontData(fontFactory, fontAsset, glyphs, lineSpacing, baseLine, bitmap, srgb)); }
/// <summary> /// Compiles the specified font description into a <see cref="SignedDistanceFieldSpriteFont" /> object. /// </summary> /// <param name="fontFactory">The font factory used to create the fonts</param> /// <param name="fontAsset">The font description.</param> /// <returns>A SpriteFontData object.</returns> public static Graphics.SpriteFont Compile(IFontFactory fontFactory, SpriteFontAsset fontAsset) { var fontTypeSDF = fontAsset.FontType as SignedDistanceFieldSpriteFontType; if (fontTypeSDF == null) { throw new ArgumentException("Tried to compile a dynamic sprite font with compiler for signed distance field fonts"); } float lineSpacing; float baseLine; var glyphs = ImportFont(fontAsset, out lineSpacing, out baseLine); Bitmap bitmap = GlyphPacker.ArrangeGlyphs(glyphs); return(SignedDistanceFieldFontWriter.CreateSpriteFontData(fontFactory, fontAsset, glyphs, lineSpacing, baseLine, bitmap)); }