예제 #1
0
        public RuleContext(BlockValidationContext blockValidationContext, NBitcoin.Consensus consensus, ChainedBlock consensusTip)
        {
            Guard.NotNull(blockValidationContext, nameof(blockValidationContext));
            Guard.NotNull(consensus, nameof(consensus));

            this.BlockValidationContext = blockValidationContext;
            this.Consensus    = consensus;
            this.ConsensusTip = consensusTip;

            // TODO: adding flags to determine the flow of logic is not ideal
            // a re-factor is in debate on moving to a consensus rules engine
            // this will remove the need for flags as validation will only use
            // the required rules (i.e if the check pow rule will be omitted form the flow)
            this.CheckPow        = true;
            this.CheckMerkleRoot = true;
        }
예제 #2
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        /// <summary>
        /// A puller method that will continuously loop and ask for the next block  in the chain from peers.
        /// The block will then be passed to the consensus validation.
        /// </summary>
        /// <remarks>
        /// If the <see cref="Block"/> returned from the puller is <c>null</c> that means the puller is signaling a reorg was detected.
        /// In this case a rewind of the <see cref="CoinView"/> db will be triggered to roll back consensus until a block is found that is in the best chain.
        /// </remarks>
        private async Task PullerLoopAsync()
        {
            this.logger.LogTrace("()");

            while (!this.nodeLifetime.ApplicationStopping.IsCancellationRequested)
            {
                BlockValidationContext blockValidationContext = new BlockValidationContext();

                using (new StopwatchDisposable(o => this.Validator.PerformanceCounter.AddBlockFetchingTime(o)))
                {
                    // Save the current consensus tip to later check if it changed.
                    ChainedBlock consensusTip = this.Tip;

                    this.logger.LogTrace("Asking block puller to deliver next block.");

                    // This method will block until the next block is downloaded.
                    LookaheadResult lookaheadResult = this.Puller.NextBlock(this.nodeLifetime.ApplicationStopping);

                    if (lookaheadResult.Block == null)
                    {
                        using (await this.consensusLock.LockAsync(this.nodeLifetime.ApplicationStopping).ConfigureAwait(false))
                        {
                            this.logger.LogTrace("No block received from puller due to reorganization.");

                            if (!consensusTip.Equals(this.Tip))
                            {
                                this.logger.LogTrace("Consensus tip changed from '{0}' to '{1}', no rewinding.", consensusTip, this.Tip);
                                continue;
                            }

                            this.logger.LogTrace("Rewinding.");
                            await this.RewindCoinViewLockedAsync().ConfigureAwait(false);

                            continue;
                        }
                    }

                    blockValidationContext.Block = lookaheadResult.Block;
                    blockValidationContext.Peer  = lookaheadResult.Peer;
                }

                this.logger.LogTrace("Block received from puller.");
                await this.AcceptBlockAsync(blockValidationContext).ConfigureAwait(false);
            }

            this.logger.LogTrace("(-)");
        }
예제 #3
0
        /// <inheritdoc/>
        public async Task AcceptBlockAsync(BlockValidationContext blockValidationContext)
        {
            this.logger.LogTrace("()");

            using (await this.consensusLock.LockAsync(this.nodeLifetime.ApplicationStopping).ConfigureAwait(false))
            {
                blockValidationContext.RuleContext = new RuleContext(blockValidationContext, this.Validator.ConsensusParams, this.Tip);

                await this.consensusRules.ExecuteAsync(blockValidationContext);

                if (blockValidationContext.Error == null)
                {
                    try
                    {
                        await this.ValidateAndExecuteBlockAsync(blockValidationContext.RuleContext, true).ConfigureAwait(false);
                    }
                    catch (ConsensusErrorException ex)
                    {
                        blockValidationContext.Error = ex.ConsensusError;
                    }
                }

                if (blockValidationContext.Error != null)
                {
                    uint256 rejectedBlockHash = blockValidationContext.Block.GetHash();
                    this.logger.LogError("Block '{0}' rejected: {1}", rejectedBlockHash, blockValidationContext.Error.Message);

                    // Check if the error is a consensus failure.
                    if (blockValidationContext.Error == ConsensusErrors.InvalidPrevTip)
                    {
                        if (!this.Chain.Contains(this.Tip.HashBlock))
                        {
                            // Our consensus tip is not on the best chain, which means that the current block
                            // we are processing might be rejected only because of that. The consensus is on wrong chain
                            // and need to be reset.
                            await this.RewindCoinViewLockedAsync().ConfigureAwait(false);
                        }

                        this.logger.LogTrace("(-)[INVALID_PREV_TIP]");
                        return;
                    }

                    // Pull again.
                    this.Puller.SetLocation(this.Tip);

                    if (blockValidationContext.Error == ConsensusErrors.BadWitnessNonceSize)
                    {
                        this.logger.LogInformation("You probably need witness information, activating witness requirement for peers.");
                        this.connectionManager.AddDiscoveredNodesRequirement(NetworkPeerServices.NODE_WITNESS);
                        this.Puller.RequestOptions(NetworkOptions.Witness);

                        this.logger.LogTrace("(-)[BAD_WITNESS_NONCE_SIZE]");
                        return;
                    }

                    // Set the chain back to ConsensusLoop.Tip.
                    this.Chain.SetTip(this.Tip);
                    this.logger.LogTrace("Chain reverted back to block '{0}'.", this.Tip);

                    if ((blockValidationContext.Peer != null) && (blockValidationContext.BanDurationSeconds != BlockValidationContext.BanDurationNoBan))
                    {
                        int banDuration = blockValidationContext.BanDurationSeconds == BlockValidationContext.BanDurationDefaultBan ? this.connectionManager.ConnectionSettings.BanTimeSeconds : blockValidationContext.BanDurationSeconds;
                        this.peerBanning.BanPeer(blockValidationContext.Peer, banDuration, $"Invalid block received: {blockValidationContext.Error.Message}");
                    }

                    // Since ChainHeadersBehavior check PoW, MarkBlockInvalid can't be spammed.
                    this.logger.LogError("Marking block '{0}' as invalid{1}.", rejectedBlockHash, blockValidationContext.RejectUntil != null ? string.Format(" until {0:yyyy-MM-dd HH:mm:ss}", blockValidationContext.RejectUntil.Value) : "");
                    this.chainState.MarkBlockInvalid(rejectedBlockHash, blockValidationContext.RejectUntil);
                }
                else
                {
                    this.logger.LogTrace("Block '{0}' accepted.", this.Tip);

                    this.chainState.ConsensusTip = this.Tip;

                    // We really want to flush if we are at the top of the chain.
                    // Otherwise, we just allow the flush to happen if it is needed.
                    bool forceFlush = this.Chain.Tip.HashBlock == blockValidationContext.ChainedBlock?.HashBlock;
                    await this.FlushAsync(forceFlush).ConfigureAwait(false);

                    if (this.Tip.ChainWork > this.Chain.Tip.ChainWork)
                    {
                        // This is a newly mined block.
                        this.Chain.SetTip(this.Tip);
                        this.Puller.SetLocation(this.Tip);

                        this.logger.LogDebug("Block extends best chain tip to '{0}'.", this.Tip);
                    }

                    this.signals.SignalBlock(blockValidationContext.Block);
                }
            }

            this.logger.LogTrace("(-):*.{0}='{1}',*.{2}='{3}'", nameof(blockValidationContext.ChainedBlock), blockValidationContext.ChainedBlock, nameof(blockValidationContext.Error), blockValidationContext.Error?.Message);
        }