public override bool Equals(object obj) { XbimTexture t = obj as XbimTexture; if (t == null) { return(false); } bool isSame = t.ColourMap.Equals(ColourMap) && t.RenderBothFaces == RenderBothFaces && t.SwitchFrontAndRearFaces == SwitchFrontAndRearFaces && t.DiffuseTransmissionColour == DiffuseTransmissionColour && t.TransmissionColour == TransmissionColour && t.DiffuseReflectionColour == DiffuseReflectionColour && t.ReflectanceColour == ReflectanceColour; return(isSame); }
public void CreateMaterial(XbimTexture texture) { if (texture.ColourMap.Count > 1) { Material = new MaterialGroup(); _Description = "Texture" ; foreach (var colour in texture.ColourMap) { _Description += " " + colour.ToString(); ((MaterialGroup)Material).Children.Add(CreateMaterial(colour)); } } else if(texture.ColourMap.Count == 1) { XbimColour colour = texture.ColourMap[0]; Material = CreateMaterial(colour); _Description = "Texture " + colour.ToString(); } }
public void CreateMaterial(XbimTexture texture) { if (texture.ColourMap.Count > 1) { _material = new MaterialGroup(); _description = "Texture" ; bool transparent = true; foreach (var colour in texture.ColourMap) { if (!colour.IsTransparent) transparent = false; //only transparent if everything is transparent _description += " " + colour; ((MaterialGroup)_material).Children.Add(MaterialFromColour(colour)); } IsTransparent = transparent; } else if(texture.ColourMap.Count == 1) { XbimColour colour = texture.ColourMap[0]; _material = MaterialFromColour(colour); _description = "Texture " + colour; IsTransparent = colour.IsTransparent; } }
public void CreateMaterial(XbimTexture texture) { throw new NotImplementedException(); }
public XbimMeshLayer(XbimColour colour) { Style = XbimTexture.Create(colour); }
public XbimMeshLayer(IModel m, XbimTexture xbimTexture) { Model = m; Style = xbimTexture; }
public XbimMeshLayer(XbimTexture xbimTexture) { Style = xbimTexture; }
public XbimMeshLayer(IModel m, IIfcSurfaceStyle style) { Model = m; Style = XbimTexture.Create(style); }
/// <summary> /// Create a new layer that will display meshes in the specified colour /// If the mesh geometry item has a style specified in the IFC definition sub layers will be created for each style /// </summary> /// <param name="colour"></param> public XbimMeshLayer(IModel m, XbimColour colour) { Model = m; Style = XbimTexture.Create(colour); }
public XbimMeshLayer(XbimColour colour) { Style = new XbimTexture().CreateTexture(colour); }
public XbimMeshLayer(XbimModel m, IfcSurfaceStyle style) { Model = m; Style = new XbimTexture().CreateTexture(style); }
/// <summary> /// Create a new layer that will display meshes in the specified colour /// If the mesh geometry item has a style specified in the IFC definition sub layers will be created for each style /// </summary> /// <param name="colour"></param> public XbimMeshLayer(XbimModel m, XbimColour colour) { Model = m; Style = new XbimTexture().CreateTexture(colour); }
public void CreateMaterial(XbimTexture texture) { throw new NotImplementedException(); }
private void WriteGeometry(JsonWriter writer) { XbimMatrix3D globalTrans = GetGlobalModelTransform(); //write out the material nodes and then the instances for each material Dictionary <int, XbimTexture> styles = _context.SurfaceStyles().ToDictionary(s => s.DefinedObjectId); foreach (var instanceGroup in _context.ShapeInstancesGroupByStyle()) { if (!instanceGroup.Any()) { continue; //skip emmpty instances; } int styleId = instanceGroup.Key; XbimTexture style = styles[styleId]; writer.WriteStartObject(); //Material node { writer.WritePropertyName("type"); writer.WriteValue("material"); writer.WritePropertyName("id"); writer.WriteValue("M" + styleId); writer.WritePropertyName("color"); writer.WriteStartObject(); //begin color { writer.WritePropertyName("r"); writer.WriteValue(style.ColourMap[0].Red); writer.WritePropertyName("g"); writer.WriteValue(style.ColourMap[0].Green); writer.WritePropertyName("b"); writer.WriteValue(style.ColourMap[0].Blue); } writer.WriteEndObject(); //end color writer.WritePropertyName("alpha"); writer.WriteValue(style.ColourMap[0].Alpha); //all instances of this style writer.WritePropertyName("nodes"); //beginning of the instance nodes writer.WriteStartArray(); foreach (var shapeInstance in instanceGroup) { writer.WriteStartObject(); //start of instance transform { if (_maps.Contains(shapeInstance.ShapeGeometryLabel)) //it is a reference { //write the transform writer.WritePropertyName("type"); //geometry node writer.WriteValue("matrix"); writer.WritePropertyName("id"); writer.WriteValue("I" + shapeInstance.InstanceLabel); writer.WritePropertyName("elements"); XbimMatrix3D m = XbimMatrix3D.Multiply(shapeInstance.Transformation, globalTrans); WriteMatrix(writer, m); writer.WritePropertyName("nodes"); //beginning of the instance nodes writer.WriteStartArray(); //write the map writer.WriteStartObject(); //start of map { writer.WritePropertyName("type"); //geometry node writer.WriteValue("geometry"); writer.WritePropertyName("coreId"); writer.WriteValue("L" + shapeInstance.ShapeGeometryLabel); } writer.WriteEndObject(); //end of map writer.WriteEndArray(); //end of instance tranform nodes } else //write the actual geometry { writer.WritePropertyName("type"); //geometry node writer.WriteValue("geometry"); writer.WritePropertyName("primitive"); //primitive: " writer.WriteValue("triangles"); writer.WritePropertyName("id"); writer.WriteValue("I" + shapeInstance.InstanceLabel); WriteShapeGeometry(writer, _context.ShapeGeometry(shapeInstance), XbimMatrix3D.Multiply(shapeInstance.Transformation, globalTrans)); } } writer.WriteEndObject(); //end of instance transform } writer.WriteEndArray(); //end of instance transform nodes } writer.WriteEndObject(); // end of the material node } }
public void CreateMaterial(XbimTexture texture) { if (texture.ColourMap.Count > 1) { _Description = "Texture"; foreach (var colour in texture.ColourMap) { BaseMaterial mat = RGBAExists(colour); _Description += " " + colour.ToString(); if (mat == null) { Materials.Add(CreateMaterial(colour)); } else { EditMaterial(mat, colour); } } } else if (texture.ColourMap.Count == 1) { XbimColour colour = texture.ColourMap[0]; Materials.Add(CreateMaterial(colour)); } }
private void SetupNewLayer(XbimSurfaceStyle topstyle, XbimModel model) { XBimMaterial m = new XBimMaterial(); XbimTexture style; if (topstyle.IsIfcSurfaceStyle) { style = new XbimTexture().CreateTexture(topstyle.IfcSurfaceStyle(model)); } else { style = new XbimTexture().CreateTexture(TypeMap[topstyle.IfcType.Name]); } m.CreateMaterial(style); m.Material.MaterialID = topstyle.IfcSurfaceStyleLabel; xMaterials[topstyle.IfcSurfaceStyleLabel.ToString()] = m; xLayers[topstyle.IfcSurfaceStyleLabel.ToString()] = new List<long>(); }