public XbimTriangulatedMesh(int faceCount, float precision) { var edgeCount = (int)(faceCount * 1.5); _lookupList = new Dictionary <long, XbimTriangleEdge[]>(edgeCount); _faces = new Dictionary <int, List <XbimTriangleEdge[]> >(faceCount); _vertices = new XbimContourVertexCollection(precision); }
internal XbimTriangle(XbimTriangleEdge[] edges, XbimContourVertexCollection vertices) { _vertices = vertices; _edges = edges; }