private void ScoreReceived(List <Player> players) { ps = new PlayerScore6(0, 0, 0, 0, 0, 0); Players = players; ps.CurrentGame = Players[_turn].CurrentGame; Players[_turn].Turn = false; _turn++; if (_turn == 6) { _turn = 0; } CurrentPlayer = Players[_turn].Name; ps.Player1Score = Players[0].Score; ps.Player2Score = Players[1].Score; ps.Player3Score = Players[2].Score; ps.Player4Score = Players[3].Score; ps.Player5Score = Players[4].Score; ps.Player6Score = Players[5].Score; Items.Add(ps); }
private void MessageReceived(List <Player> players) { Players = players; Player1 = players[0].Name.ToUpper(); Player2 = players[1].Name.ToUpper(); Player3 = players[2].Name.ToUpper(); Player4 = players[3].Name.ToUpper(); Player5 = players[4].Name.ToUpper(); Player6 = players[5].Name.ToUpper(); CurrentPlayer = Player1; ps = new PlayerScore6(0, 0, 0, 0, 0, 0); }