/********************************************************************** *********************************************************************/ public static void AddBuddySystemCell() { BuddySystemViewCell b = new BuddySystemViewCell(); //BuddySystemViewCell a = new BuddySystemViewCell();/*TODO*/ buddySystemCells.Add(new BuddySystemViewCell()); //actually creates a new buddysystemviewcell listView.ScrollTo(buddySystemCells[buddySystemCells.Count - 1], ScrollToPosition.MakeVisible, true); }
/********************************************************************** *********************************************************************/ public static void AddDeadlockCell() { //DeadlockViewCell newCell = new DeadlockViewCell(); //newCell.SetVariables(cellNumber, vectorE, vectorB, vectorC, vectorA, //vectorBProcesses, vectorCProcesses, //totalProcesses, doneProcesses); DeadlockItem item = new DeadlockItem(cellNumber, doneProcesses); deadlockCells.Add(new DeadlockViewCell()); //actually creates a new deadlockviewcell and doesn't pass the reference //can't even pass reference because Add method doesn't implement it listView.ScrollTo(deadlockCells[deadlockCells.Count - 1], ScrollToPosition.End, false); }