static CATransform3D() { Identity = new CATransform3D(); Identity.m11 = 1f; Identity.m22 = 1f; Identity.m33 = 1f; Identity.m44 = 1f; }
static CATransform3D() { Identity = new CATransform3D (); Identity.m11 = 1f; Identity.m22 = 1f; Identity.m33 = 1f; Identity.m44 = 1f; }
// Scales matrix = [sx 0 0 0; 0 sy 0 0; 0 0 sz 0; 0 0 0 1] //[DllImport(Constants.QuartzLibrary)] //extern static CATransform3D CATransform3DMakeScale (float sx, float sy, float sz); public static CATransform3D MakeScale(nfloat sx, nfloat sy, nfloat sz) { CATransform3D r = Identity; r.m11 = sx; r.m22 = sy; r.m33 = sz; return(r); }
// Transform matrix = [1 0 0 0; 0 1 0 0; 0 0 1 0; tx ty tz 1] //[DllImport(Constants.QuartzLibrary)] //extern static CATransform3D CATransform3DMakeTranslation (float tx, float ty, float tz); public static CATransform3D MakeTranslation(nfloat tx, nfloat ty, nfloat tz) { //return CATransform3DMakeTranslation (tx, ty, tz); CATransform3D r = Identity; r.m41 = tx; r.m42 = ty; r.m43 = tz; return(r); }
static extern bool CATransform3DEqualToTransform(CATransform3D a, CATransform3D b);
public CATransform3D Invert(CATransform3D t) { return CATransform3DInvert (this); }
static extern CATransform3D CATransform3DConcat(CATransform3D a, CATransform3D b);
extern static CATransform3D CATransform3DInvert(CATransform3D t);
public bool Equals(CATransform3D other) { return CATransform3DEqualToTransform (this, other); }
static extern bool CATransform3DIsIdentity(CATransform3D t);
static extern CATransform3D CATransform3DScale(CATransform3D t, nfloat sx, nfloat sy, nfloat sz);
extern static bool CATransform3DEqualToTransform(CATransform3D a, CATransform3D b);
public bool Equals(CATransform3D other) { return(CATransform3DEqualToTransform(this, other)); }
extern static CATransform3D CATransform3DConcat(CATransform3D a, CATransform3D b);
extern static bool CATransform3DIsIdentity(CATransform3D t);
public extern static CGAffineTransform GetAffine(CATransform3D t);
extern static bool CATransform3DIsAffine(CATransform3D t);
public CATransform3D Invert(CATransform3D t) { return(CATransform3DInvert(this)); }
static extern CATransform3D CATransform3DInvert(CATransform3D t);
extern static CATransform3D CATransform3DRotate(CATransform3D t, nfloat angle, nfloat x, nfloat y, nfloat z);
static extern bool CATransform3DIsAffine(CATransform3D t);
extern static CATransform3D CATransform3DScale(CATransform3D t, nfloat sx, nfloat sy, nfloat sz);
static extern CATransform3D CATransform3DRotate(CATransform3D t, nfloat angle, nfloat x, nfloat y, nfloat z);
public CATransform3D Concat(CATransform3D b) { return CATransform3DConcat (this, b); }
static extern CATransform3D CATransform3DTranslate(CATransform3D t, nfloat tx, nfloat ty, nfloat tz);
public CATransform3D Concat(CATransform3D b) { return(CATransform3DConcat(this, b)); }
public static extern CGAffineTransform GetAffine(CATransform3D t);
extern static CATransform3D CATransform3DTranslate(CATransform3D t, nfloat tx, nfloat ty, nfloat tz);