void OnTriggerEnter(Collider other) { foreach (string currentTag in tagsCanCollide) { if (other.tag.Equals(currentTag)) { objectToShow.SetActive(true); Character2DController jogador = (Character2DController)FindObjectOfType(typeof(Character2DController)); jogador.SetStateAnimation(EnumPlayerState.STAY); return; } } }
void Start() { player = FindObjectOfType <Character2DController>(); timeMinToShoot = Random.Range(timeMinToShoot, timeMaxToShoot); }