/// <summary> /// Deserialization the specified val and offset. /// </summary> /// <param name="val">Value.</param> /// <param name="offset">Offset.</param> public override int Deserialization(byte[] val, int offset) { int index = base.Deserialization(val, offset); index += 2; // gameType. Session.RoomId = BitConvert.GetInt32(val, ref index); index += 4; //serverID. Session.ServerPort = BitConvert.GetUInt16(val, ref index); Session.ServerIP = BitConvert.GetString(val, ref index); return(index); }
/// <summary> /// Deserialization the specified val and offset. /// </summary> /// <param name="val">Value.</param> /// <param name="offset">Offset.</param> public override int Deserialization(byte[] val, int offset) { int index = base.Deserialization(val, offset); index += 2; //gameId; index += 2; //roomType; short num = BitConvert.GetInt16(val, ref index); //table num. tables = new CustomerArray <TableInfo>(num); num = BitConvert.GetInt16(val, ref index); //player num. TableInfo table; for (int i = 0, max = tables.MaxLength; i < max; i++) { table = new TableInfo(); table.ID = BitConvert.GetInt32(val, ref index); table.Status = BitConvert.GetUInt16(val, ref index); tables[i] = table; } return(index); }